void server_OnAccept(ASyncSocket AcceptedSocket) { if (this.InvokeRequired) { dserver_OnAccept d = new dserver_OnAccept(server_OnAccept); object[] args = { AcceptedSocket }; this.Invoke(d, args); } else { AcceptedEmulator = AcceptedSocket; AcceptedSocket.OnAccept += new ASyncSocket.OnAcceptEventHandler(server_OnAccept); AcceptedSocket.OnReceive += new ASyncSocket.OnReceiveEventHandler(server_OnReceive); AcceptedSocket.OnSend += new ASyncSocket.OnSendEventHandler(server_OnSend); AcceptedSocket.OnListen += new ASyncSocket.OnListenEventHandler(server_OnListen); AcceptedSocket.OnAcceptFailed += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed); //server.OnConnect += new ASyncSocket.OnConnectEventHandler(server_OnConnect); //server.OnConnectFailed += new ASyncSocket.OnConnectFailedEventHandler(server_OnConnectFailed); //server.OnDisconnect += new ASyncSocket.OnDisconnectEventHandler(server_OnDisconnect); //server.OnDisconnectFailed += new ASyncSocket.OnDisconnectFailedEventHandler(server_OnDisconnectFailed); AcceptedSocket.OnListenFailed += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed); AcceptedSocket.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed); AcceptedSocket.OnSendFailed += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed); // AcceptedSocket.Send("STEP\n"); String command = "\n> Emulator Ready to receive order.\n"; commandtb.AppendText(command); commandtb.ScrollToCaret(); } }
void server_OnAccept(ASyncSocket AcceptedSocket) { if (this.InvokeRequired) { dserver_OnAccept d = new dserver_OnAccept(server_OnAccept); object[] args = { AcceptedSocket }; this.Invoke(d, args); } else { AcceptedEmulator = AcceptedSocket; AcceptedSocket.OnReceive += new ASyncSocket.OnReceiveEventHandler(server_OnReceive); AcceptedSocket.OnSend += new ASyncSocket.OnSendEventHandler(server_OnSend); AcceptedSocket.OnDisconnect += new ASyncSocket.OnDisconnectEventHandler(server_OnDisconnect); AcceptedSocket.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed); AcceptedSocket.OnSendFailed += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed); String command = "\n> Emulator Ready to receive order.\n"; outPutTxtBx.AppendText(command); outPutTxtBx.ScrollToCaret(); foreach (DocumentForm doc in this.mainForm.cgEeditor1.dockPanel.Documents) { //--- Get all breakPoints foreach (Line line in doc.Scintilla.Lines) { int mask = doc.Scintilla.Markers.GetMarkerMask(line); if (mask != 0) { BreakPoint breakpoint = new BreakPoint(doc.Text, (line.Number + 1).ToString()); this.sendAddBreakPointCommand(breakpoint); } } } } }
void server_OnAccept(ASyncSocket AcceptedSocket) { if (this.InvokeRequired) { dserver_OnAccept d = new dserver_OnAccept(server_OnAccept); object[] args = { AcceptedSocket }; this.Invoke(d, args); } else { ASyncSocket newClient = AcceptedSocket; this.AcceptedClients.Add(newClient); AcceptedSocket.OnReceive += new ASyncSocket.OnReceiveEventHandler(server_OnReceive); AcceptedSocket.OnSend += new ASyncSocket.OnSendEventHandler(server_OnSend); AcceptedSocket.OnDisconnect += new ASyncSocket.OnDisconnectEventHandler(server_OnDisconnect); AcceptedSocket.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed); AcceptedSocket.OnSendFailed += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed); String command = "\n> Emulator Ready to send order.\n"; } }