public void Init() { v = (double4 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <double4>() * 10000, UnsafeUtility.AlignOf <double4>(), Allocator.Persistent); for (int i = 0; i < 10000; ++i) { v[i] = new double4(1.0f); } }
public void Init() { rng = new Random(1); v = (double4 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <double4>() * iterations, UnsafeUtility.AlignOf <double4>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { v[i] = new double4(1.0f); } }
public void Init() { rng = (Random *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <Random>() * 10000, UnsafeUtility.AlignOf <Random>(), Allocator.Persistent); for (int i = 0; i < 10000; ++i) { rng[i] = new Unity.Mathematics.Random(1); } f = (double4 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <double4>() * 10000, UnsafeUtility.AlignOf <double4>(), Allocator.Persistent); for (int i = 0; i < 10000; ++i) { f[i] = new double4(0.0); } }