Example #1
0
    UnityEditor.SerializedObject dlb_halo;     // effet d'une aura autour du joueur pour indiquer si il est sous l'effet d'un bonus

    void Start()
    {
        dlb_gameManager = GameObject.Find("GameManager").GetComponent <dlb_GameManager>();

        dlb_rb = GetComponent <Rigidbody2D>();

        dlb_halo = new SerializedObject(gameObject.GetComponent("Halo"));         // dlb_halo = (Behaviour)GetComponent("Halo");
    }
Example #2
0
    void Start()
    {
        dlb_gameManager = GameObject.Find("GameManager").GetComponent <dlb_GameManager>();

        cam    = Camera.main;
        height = cam.orthographicSize;
        width  = height * cam.aspect;

        dlb_speed = Random.Range(dlb_minSpeed, dlb_maxSpeed);

        dlb_rb = GetComponent <Rigidbody2D>();

        dlb_boundsAttackArea = dlb_gameManager.dlb_attackArea.GetComponent <BoxCollider2D>().bounds;
    }