Example #1
0
 private void Form1_KeyDown(object sender, KeyEventArgs e)
 {
     // the move of main car
     if (e.KeyData == Keys.Left)
     {
         dir = dirctions.left;
     }
     else if (e.KeyData == Keys.Right)
     {
         dir = dirctions.right;
     }
     else if (e.KeyData == Keys.Up)
     {
         dir = dirctions.up;
     }
     else if (e.KeyData == Keys.Down)
     {
         dir = dirctions.down;
     }
     // the new game
     if (label2.Visible == true)
     {
         if (e.KeyData == Keys.Enter)
         {
             timer1.Enabled = true;
             label2.Visible = false;
             car1.Left      = 0;
             car2.Left      = panel1.Width - car2.Width;
             score          = 0;
             speed          = 5;
         }
     }
     // the move of the second car
     if (e.KeyData == Keys.W)
     {
         dir2 = dirctions2.up;
     }
     if (e.KeyData == Keys.S)
     {
         dir2 = dirctions2.down;
     }
     if (e.KeyData == Keys.A)
     {
         dir2 = dirctions2.left;
     }
     if (e.KeyData == Keys.D)
     {
         dir2 = dirctions2.right;
     }
     if (e.KeyData == Keys.Q)
     {
         pirson2.Visible = true;
         pirson2.Enabled = true;
     }
 }
Example #2
0
 private void Form1_KeyUp(object sender, KeyEventArgs e)
 {
     dir  = dirctions.non;
     dir2 = dirctions2.non;
 }