//Function, gives a task, returns NPC dialogue public string scrambleTask(int difficulty, int randTask) //1 is easy, 2 is hard //if (mainCharacterVars.currentTask == false && dayCount < dayNight.dayCount) { //if mainCharacter has no task { taskwiththisNPC = true; completed = false; timer.taskstart = true; if (dayCount + 1 < dayNight.dayCount) { dayCount = dayNight.dayCount - 1; } mainCharacterVars.currentTask = true; if (difficulty == 1) //Sets taskPrompt to a random task from the lists { taskPrompt = easyTaskPrompts[randTask]; } else { taskPrompt = hardTaskPrompts[randTask]; } taskDialogue = dictRef.scramble(taskPrompt.prompt); interact.taskItemReq = taskPrompt.itemRequired; //Sets what you need for the task in interact if (taskPrompt.taskID == "market") //Turns on the correct GameObject that you need for the task { interactWithMarket.whatYouNeed = taskPrompt.itemRequired; interactWithMarket.taskmode = true; mainCharacterVars.currentTaskIsHard = true; } else if (taskPrompt.taskID == "pizza") { interactWithPizza.whatYouNeed = taskPrompt.itemRequired; interactWithPizza.taskmode = true; mainCharacterVars.currentTaskIsHard = true; } else if (taskPrompt.taskID == "post office") { interactWithMailman.whatYouNeed = taskPrompt.itemRequired; interactWithMailman.taskmode = true; } else if (taskPrompt.taskID == "bank") { interactWithBank.whatYouNeed = taskPrompt.itemRequired; interactWithBank.taskmode = true; } else if (taskPrompt.taskID == "town hall") { interactWithMayor.whatYouNeed = taskPrompt.itemRequired; interactWithMayor.taskmode = true; } else if (taskPrompt.taskID == "alley") { interactWithShady.whatYouNeed = taskPrompt.itemRequired; interactWithShady.taskmode = true; } return(taskDialogue); }
void Update() { if (interactable) { if (choice != 0) { if (choice == 1) { rand = Random.Range(0, 4); } else if (choice == 2) { rand = Random.Range(0, 6); } currentTaskPrompt = giveTask.scrambleTask(choice, rand); dialogue.text = currentTaskPrompt; cornertaskprompt.text = ("Current task:\n" + currentTaskPrompt); dialogue.color = Color.red; choice = 0; } else if (Input.GetKeyDown(KeyCode.Space)) { if (mainCharacterVars.currentTask == false && giveTask.dayCount < dayNight.dayCount) { if (npcFriendship.FriendLevel >= 10) { selectTaskEasyButton.active = true; selectTaskHardButton.active = true; dialogue.color = defaultTextColor; dialogue.text = dictInitialize.scramble(buttonPrompt); } else { choice = 1; } } else { dialogue.color = defaultTextColor; dialogue.text = giveTask.getNoTask(); if (giveTask.completed == true) { cornertaskprompt.text = "Current task:\nNone"; } } } } }
public string makeConversation(bool isNPC) { string conversation; int rand; if (oneperday == dayNight.dayCount)//you get 1 areaspecific convo per day { oneperday += 1; switch (NPCLocation) { case Location.Park: rand = Random.Range(0, parkconvos.Count); dictInitialize.learnWord("park", "market", parkconvos[rand], 50); conversation = dictInitialize.scramble(parkconvos[rand]); return(conversation); case Location.Bank: rand = Random.Range(0, bankconvos.Count); dictInitialize.learnWord("money", "bank", bankconvos[rand], 50); conversation = dictInitialize.scramble(bankconvos[rand]); return(conversation); case Location.PostOffice: rand = Random.Range(0, postconvos.Count); dictInitialize.learnWord("mail", "deliver", postconvos[rand], 50); conversation = dictInitialize.scramble(postconvos[rand]); return(conversation); case Location.Apartment: rand = Random.Range(0, aptconvos.Count); dictInitialize.learnWord("food", "I", aptconvos[rand], 50); conversation = dictInitialize.scramble(aptconvos[rand]); return(conversation); case Location.Restaraunt: rand = Random.Range(0, restarauntconvos.Count); dictInitialize.learnWord(" ", "I", restarauntconvos[rand], 50); conversation = dictInitialize.scramble(restarauntconvos[rand]); return(conversation); case Location.TownHall: rand = Random.Range(0, townhallconvos.Count); dictInitialize.learnWord(" ", "I", townhallconvos[rand], 50); conversation = dictInitialize.scramble(townhallconvos[rand]); return(conversation); default: return("You should not see this."); } } else { rand = Random.Range(0, fillerConversations.Count); if (isNPC) { dictInitialize.learnWord(" ", "I", fillerConversations[rand], interact.wordLearnCap); if (interact.wordLearnCap > 0) { interact.wordLearnCap -= 2; } } else if (!isNPC) { if (mainvars.currentTask) { conversation = dictInitialize.scramble(YouShouldntNeedMeRightNow[0]); return(conversation); } else { dictInitialize.learnWord(" ", "I", fillerConversations[rand], interactWith.wordLearnCap); if (interactWith.wordLearnCap > 0) { interactWith.wordLearnCap -= 2; } } } conversation = dictInitialize.scramble(fillerConversations[rand]); return(conversation); } }
void Update() { if (mainCharacterVars.currentTask) { tasklocationemote.SetActive(true); } else { tasklocationemote.SetActive(false); } if (interactable) { if (Input.GetKeyDown(KeyCode.Space) || selected != "") { if (taskmode) { if (ismarket || ispizza) { //if (mainCharacterVars.taskItem == "") //{ if (ismarket) { dialogue.text = "Click on what you would like to buy from the market."; breadbutton.SetActive(true); grapesbutton.SetActive(true); } else if (ispizza) { dialogue.text = "Click on what you want on your pizza!"; olivebutton.SetActive(true); tomatobutton.SetActive(true); } meatbutton.SetActive(true); //} if (selected != "") { if (Browse(whatYouNeed)) { mainCharacterVars.taskItem = whatYouNeed; for (int i = 0; i < afterInteract.Count; i++) { placeholder.Add(afterInteract[i]); } placeholder.Add(whatYouNeed); dialogue.text = dictInitialize.scramble(placeholder); placeholder.Clear(); selected = ""; mainCharacterVars.almostdone = true; } else if (!Browse(whatYouNeed) && selected != "") { mainCharacterVars.taskItem = selected; for (int i = 0; i < afterInteract.Count; i++) { placeholder.Add(afterInteract[i]); } placeholder.Add(whatYouNeed); dialogue.text = dictInitialize.scramble(placeholder); placeholder.Clear(); selected = ""; mainCharacterVars.almostdone = true; } } else { if (ismarket) { dialogue.text = "Click on what you would like to buy from the market."; } else if (ispizza) { dialogue.text = "Click on what you want on your pizza!"; } } } else if (!ismarket && !ispizza) { mainCharacterVars.taskItem = whatYouNeed; for (int i = 0; i < afterInteract.Count; i++) { placeholder.Add(afterInteract[i]); } placeholder.Add(whatYouNeed); dialogue.text = dictInitialize.scramble(placeholder); placeholder.Clear(); selected = ""; mainCharacterVars.almostdone = true; } } else if (!taskmode) { if (mainCharacterVars.currentTask) { confusedemote.SetActive(true); } dialogue.text = npcConversation.makeConversation(false); } } } }