IEnumerator goToNextLevel(delay = nextLevelDelay) { yield return(new WaitForSeconds(delay)); int nextLevel = SceneManager.GetActiveScene().buildIndex + 1; nextLevel = (nextLevel == numLevels)? 0: nextLevel; SceneManager.LoadScene(nextLevel); }
private DateTime _AddTypingBehaviorBox(string finalText, List <Tag> tags, DateTime rawShootTime) { float basicTypingTime = finalText.Length * _typingSpeed; float delaySec = 0f; var typeTags = tags.FindAll(t => t is TypingBehavior); Debug.Log(typeTags.Count); var delayList = typeTags.Where(t => t is delay); foreach (var t in typeTags.Where(t => t is delay)) { delay d = t as delay; delaySec += d.length; } rawShootTime += TimeSpan.FromSeconds(delaySec); fast fast = typeTags.Find(t => t is fast) as fast; slow slow = typeTags.Find(t => t is slow) as slow; doubt doubt = typeTags.Find(t => t is doubt) as doubt; if (!ReferenceEquals(fast, null)) { basicTypingTime *= fast.length; } if (!ReferenceEquals(slow, null)) { basicTypingTime *= slow.length; } if (!ReferenceEquals(doubt, null)) { //if final bubble shoot time is before DateTime.Now //no effects would be shown if (rawShootTime + TimeSpan.FromSeconds(basicTypingTime + doubt.length) < DateTime.Now) { return(rawShootTime + TimeSpan.FromSeconds(basicTypingTime + doubt.length)); } float doubtTime = 0f; float dotExistLength = 0f; while (doubtTime < doubt.length) { Services.textSequenceTaskRunner.AddTask(DeleteDot, rawShootTime + TimeSpan.FromSeconds(doubtTime)); doubtTime += UnityEngine.Random.Range(0f, 2f); Services.textSequenceTaskRunner.AddTask(AddDot, rawShootTime + TimeSpan.FromSeconds(doubtTime)); dotExistLength = UnityEngine.Random.Range(0f, 4f); doubtTime += dotExistLength; } Services.textSequenceTaskRunner.AddTask(DeleteDot, rawShootTime + TimeSpan.FromSeconds(doubtTime - dotExistLength + basicTypingTime)); return(rawShootTime + TimeSpan.FromSeconds(doubtTime - dotExistLength + basicTypingTime)); } else { //if final bubble shoot time is before DateTime.Now //no effects would be shown if (rawShootTime + TimeSpan.FromSeconds(basicTypingTime) < DateTime.Now) { return(rawShootTime + TimeSpan.FromSeconds(basicTypingTime)); } Services.textSequenceTaskRunner.AddTask(AddDot, rawShootTime); Services.textSequenceTaskRunner.AddTask(DeleteDot, rawShootTime + TimeSpan.FromSeconds(basicTypingTime)); return(rawShootTime + TimeSpan.FromSeconds(basicTypingTime)); } }
var(delay, clock, untypedHandler, untypedCompletedHandler) = arg;
return(new AllPassFilter(stream, coefficient, delay, rmsBehavior));
public Timer(TimeSpan delay) => Init(delay, TimeSpan.Zero, 1);
rootCommand.Handler = CommandHandler.Create <string, bool, int, bool, bool>((url, mail, delay, http, debug) => Initialize(url, mail, delay, http, debug));