/// <summary> /// Constructs this matrix from a decmat4. Non-overwritten fields are from an Identity matrix. /// </summary> public decmat2(decmat4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m10 = m.m10; this.m11 = m.m11; }
/// <summary> /// Constructs this matrix from a decmat4. Non-overwritten fields are from an Identity matrix. /// </summary> public decmat2x3(decmat4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; }
/// <summary> /// Constructs this matrix from a decmat4. Non-overwritten fields are from an Identity matrix. /// </summary> public decmat3x2(decmat4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m10 = m.m10; this.m11 = m.m11; this.m20 = m.m20; this.m21 = m.m21; }
/// <summary> /// Constructs this matrix from a decmat4. Non-overwritten fields are from an Identity matrix. /// </summary> public decmat2x4(decmat4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m03 = m.m03; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m13 = m.m13; }
/// <summary> /// Constructs this matrix from a decmat4. Non-overwritten fields are from an Identity matrix. /// </summary> public decmat3(decmat4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m20 = m.m20; this.m21 = m.m21; this.m22 = m.m22; }
/// <summary> /// Constructs this matrix from a decmat4. Non-overwritten fields are from an Identity matrix. /// </summary> public decmat3x4(decmat4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m03 = m.m03; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m13 = m.m13; this.m20 = m.m20; this.m21 = m.m21; this.m22 = m.m22; this.m23 = m.m23; }
/// <summary> /// Returns an enumerator that iterates through all fields. /// </summary> public static IEnumerator <decimal> GetEnumerator(decmat4 m) => m.GetEnumerator();
/// <summary> /// Creates a quaternion from the rotational part of this matrix. /// </summary> public static decquat ToQuaternion(decmat4 m) => m.ToQuaternion;
/// <summary> /// Creates a 1D array with all values (internal order) /// </summary> public static decimal[] Values1D(decmat4 m) => m.Values1D;
/// <summary> /// Creates a 2D array with all values (address: Values[x, y]) /// </summary> public static decimal[,] Values(decmat4 m) => m.Values;
/// <summary> /// Creates a quaternion from the rotational part of a decmat3. /// </summary> public static decquat FromMat4(decmat4 m) => FromMat3(new decmat3(m));
/// <summary> /// Creates a quaternion from the rotational part of a decmat4. /// </summary> public decquat(decmat4 m) : this(FromMat4(m)) { }