Example #1
0
 void CreateDatabase()
 {
     dbMerchants = ScriptableObject.CreateInstance <dbMerchantNPCDataObject>();
     AssetDatabase.CreateAsset(dbMerchants, DATABASE_PATH + "dbMerchantDataItems.asset");
     AssetDatabase.SaveAssets();
     AssetDatabase.Refresh();
 }
 void CreateDatabase()
 {
     dbMerchants = ScriptableObject.CreateInstance<dbMerchantNPCDataObject>();
     AssetDatabase.CreateAsset(dbMerchants, DATABASE_PATH + "dbMerchantDataItems.asset");
     AssetDatabase.SaveAssets();
     AssetDatabase.Refresh();
 }
Example #3
0
    void LoadResources()
    {
        //dbMerchant won't be available to start
        dbMerchants = (dbMerchantNPCDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbMerchantDataItems.asset", typeof(dbMerchantNPCDataObject));
        if (dbMerchants == null)
        {
            CreateDatabase();
        }
        dbHulls   = (dbHullDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbHullDataItems.asset", typeof(dbHullDataObject));
        dbEngines = (dbEngineDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbEngineDataItems.asset", typeof(dbEngineDataObject));
        dbCargo   = (dbCargoModuleDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCargoModuleDataItems.asset", typeof(dbCargoModuleDataObject));
        dbShields = (dbShieldDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbShieldDataItems.asset", typeof(dbShieldDataObject));
        dbPlating = (dbPlatingDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbPlatingDataItems.asset", typeof(dbPlatingDataObject));

        dbSectors  = (dbSectorDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbSectorDataItems.asset", typeof(dbSectorDataObject));
        dbStations = (dbStationDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbStationDataItems.asset", typeof(dbStationDataObject));
    }
    void LoadResources()
    {
        //dbMerchant won't be available to start
        dbMerchants = (dbMerchantNPCDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbMerchantDataItems.asset", typeof(dbMerchantNPCDataObject));
        if (dbMerchants == null) { CreateDatabase(); }
        dbHulls = (dbHullDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbHullDataItems.asset", typeof(dbHullDataObject));
        dbEngines = (dbEngineDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbEngineDataItems.asset", typeof(dbEngineDataObject));
        dbCargo = (dbCargoModuleDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCargoModuleDataItems.asset", typeof(dbCargoModuleDataObject));
        dbShields = (dbShieldDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbShieldDataItems.asset", typeof(dbShieldDataObject));
        dbPlating = (dbPlatingDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbPlatingDataItems.asset", typeof(dbPlatingDataObject));

        dbSectors = (dbSectorDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbSectorDataItems.asset", typeof(dbSectorDataObject));
        dbStations = (dbStationDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbStationDataItems.asset", typeof(dbStationDataObject));
    }
    /// <summary>
    /// Loads data from the Resource store into the public lists. Only need to do this once (on new or load game)
    /// </summary>
    private void LoadMasterData()
    {
        dbCannonDataObject dbCannons = (dbCannonDataObject)Resources.Load(@"AssetDatabases/dbCannonDataItems");

        cannonMasterList = dbCannons.database;

        dbCargoModuleDataObject dbCargo = (dbCargoModuleDataObject)Resources.Load(@"AssetDatabases/dbCargoModuleDataItems");

        cargoHoldMasterList = dbCargo.database;

        dbCommodityDataObject dbCommodities = (dbCommodityDataObject)Resources.Load(@"AssetDatabases/dbCommodityDataItems");

        commodityMasterList = dbCommodities.database;

        dbCommodityShopDataObject dbCommodityShops = (dbCommodityShopDataObject)Resources.Load(@"AssetDatabases/dbCommodityShopDataItems");

        commodityShopMasterList = dbCommodityShops.database;

        dbCrewDataObject dbCrew = (dbCrewDataObject)Resources.Load(@"AssetDatabases/dbCrewDataItems");

        crewMasterList = dbCrew.database;

        dbEngineDataObject dbEngines = (dbEngineDataObject)Resources.Load(@"AssetDatabases/dbEngineDataItems");

        engineMasterList = dbEngines.database;

        dbFighterBayDataObject dbFighterBays = (dbFighterBayDataObject)Resources.Load(@"AssetDatabases/dbFighterBayDataItems");

        figherBayMasterList = dbFighterBays.database;

        dbHullDataObject dbHulls = (dbHullDataObject)Resources.Load(@"AssetDatabases/dbHullDataItems");

        hullMasterList = dbHulls.database;

        dbJumpgateDataObject dbJumpgates = (dbJumpgateDataObject)Resources.Load(@"AssetDatabases/dbJumpgateDataItems");

        jumpgateMasterList = dbJumpgates.database;

        dbMissileLauncherDataObject dbMissileLaunchers = (dbMissileLauncherDataObject)Resources.Load(@"AssetDatabases/dbMissileLauncherDataItems");

        missileLauncherMasterList = dbMissileLaunchers.database;

        dbMerchantNPCDataObject dbMerchants = (dbMerchantNPCDataObject)Resources.Load(@"AssetDatabases/dbMerchantDataItems");

        merchantMasterList = dbMerchants.database;

        dbPlatingDataObject dbPlating = (dbPlatingDataObject)Resources.Load(@"AssetDatabases/dbPlatingDataItems");

        platingMasterList = dbPlating.database;

        dbScannerDataObject dbScanners = (dbScannerDataObject)Resources.Load(@"AssetDatabases/dbScannerDataItems");

        scannerMasterList = dbScanners.database;

        dbSectorDataObject dbSectors = (dbSectorDataObject)Resources.Load(@"AssetDatabases/dbSectorDataItems");

        sectorMasterList = dbSectors.database;

        dbShieldDataObject dbShields = (dbShieldDataObject)Resources.Load(@"AssetDatabases/dbShieldDataItems");

        shieldMasterList = dbShields.database;

        dbStationDataObject dbStations = (dbStationDataObject)Resources.Load(@"AssetDatabases/dbStationDataItems");

        stationMasterList = dbStations.database;
    }