Example #1
0
 // Use this for initialization
 void Start()
 {
     dayEvent = dayEvents.Play1;
     GameObject[] npcList = GameObject.FindGameObjectsWithTag("NPC");
     eventID = 0;
     foreach (GameObject npc in npcList)
     {
         scr_npc character = npc.transform.GetComponent <scr_npc>();
         if (character.MyType == scr_npc.npcType.Employee)
         {
             employeeList.Add(character.npcName, character);
         }
         if (character.MyType == scr_npc.npcType.Kid)
         {
             childrenList.Add(character.NpcName, character);
         }
     }
     timeCounter  = 0;
     triggerPause = false;
     timeStepId   = 0;
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     dayEvent = dayEvents.Play1;
     GameObject[] npcList = GameObject.FindGameObjectsWithTag("NPC");
     eventID = 0;
     foreach(GameObject npc in npcList)
     {
         scr_npc character = npc.transform.GetComponent<scr_npc>();
         if(character.MyType == scr_npc.npcType.Employee)
         {
             employeeList.Add(character.npcName, character);
         }
         if(character.MyType == scr_npc.npcType.Kid)
         {
             childrenList.Add(character.NpcName, character);
         }
     }
     timeCounter = 0;
     triggerPause = false;
     timeStepId = 0;
 }