//OWN FUNCTIONS
        void GetCurrentPos() // Get position and add to lists
        {
            if (!Global.originSet && Global.tutorialComplete)
            {
                waitingGPS.SetActive(true);
            }

            //Vector2 currentPoint;
            dLocation dCurrentPoint;

            //Are you in Newcastle?


            if (minLon < GPS.Longitude &&
                GPS.Longitude < maxLon &&
                minLat < GPS.Latitude &&
                GPS.Latitude < maxLat
                )
            {
                //currentPoint=new Vector2(Input.location.lastData.longitude,Input.location.lastData.latitude);
                //   Debug.Log("------------------Longitude: " + GPS.Longitude + "  Latitude: " + GPS.Latitude);
                dCurrentPoint = new dLocation(GPS.Longitude, GPS.Latitude);
            }
            else
            {
                //TODO add out of bounds behaviour

                dCurrentPoint = new dLocation(GPS.Longitude, GPS.Latitude);
                //return;
            }



            if (dLocations.Count < 10)
            {
                dLocations.Add(dCurrentPoint);
            }
            else // If list contains 10 items
            {
                dLocations.RemoveAt(0);
                dLocations.Add(dCurrentPoint);
                coordsDif2 = dSquareDifference();
            }

            if (dLocations.Count > 2)
            {
                if (inRange(dCurrentPoint, dLocations[dLocations.Count - 2]))
                {
                    dCurrentLoc = dCurrentPoint;
                    skipped     = 1;
                }
                else
                {
                    skipped++;
                }
            }
            //infoUI.text="Camera X: "+mainCam.transform.position.x+" Z: "+mainCam.transform.position.z+" base: "+rSolver.BaseRot+" / "+heading;
        }
Example #2
0
        // private GameObject locControl;
        // private LocationController lcScript;

        // Use this for initialization
        // void Start () {
        //        locControl=GameObject.Find("locationController");
        //  lcScript=locControl.GetComponent<LocationController>();
        // }

        // Update is called once per frame
        void Update()
        {
            if (Global.originSet)
            {
                lonLat   = Global.dPlayerLatLon;
                worldPos = Conversions.lonLatToXZ(Global.dOrigin, lonLat);
                transform.localPosition = worldPos;
            }
        }
    //public Text debugText;

    // Use this for initialization
    void Start()
    {
        setVisible(false);
        mainCam = Camera.main;
        lonLat  = new dLocation(longitude, latitude);

        //
        //DeepLinkManager.Instance.LinkActivated += Instance_LinkActivated;
        Debug.Log("------------------Start Object Placment ");
    }
    public static Vector3 lonLatToXZ(dLocation origin, dLocation point)
    {
        Vector3 xz           = new Vector3();
        Vector2 metersLonLat = metersPerLat(point.lat);

        xz.z = (float)(metersLonLat.y * (point.lat - origin.lat));
        xz.y = -1;
        xz.x = (float)(metersLonLat.x * (point.lon - origin.lon));
        return(xz);
    }
 bool inRange(dLocation lonLat, dLocation lastLonLat, float range = 2.0f)
 {
     if (Conversions.coordsDistance(lastLonLat, lonLat) < range * skipped)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
        void setRegion(dLocation location)
        {
            double distance = Conversions.coordsDistance(location, Global.region1);

            if (distance < 150000)
            {
                Global.ActiveSet = 0;
            }
            else
            {
                Global.ActiveSet = 3;
            }
        }
    public static double coordsDistance(dLocation point0, dLocation point1)
    {
        double distance = coordsDistance(point0.lat, point0.lon, point1.lat, point1.lon);

        return(distance);
    }
    public static float bearing(dLocation point0, dLocation point1)
    {
        double heading = bearing(point0.lat, point0.lon, point1.lat, point1.lon);

        return((float)heading);
    }
        void updateLatLng()
        {
            //GPS translated to xyz
            Vector3 xyz = new Vector3();

            xyz.x = 0;
            xyz.y = 0;
            xyz.z = 0;
            float theta = rSolver.angle;

            if (dLocations.Count == 0)
            {
                return;
            }
            if (updateDisplay)
            {
                //Set origin if not set
                if (coordsDif2 < 0.001 && origin == new Vector2(0, 0))
                {
                    dOrigin        = new dLocation(averageLon(), averageLat());
                    Global.dOrigin = dOrigin;
                    origin         = new Vector2((float)averageLon(), (float)averageLat());
                    Global.origin  = origin;
                    //xyz=Conversions.lonLatToXZ(origin,currentLoc);
                    xyz = Conversions.lonLatToXZ(dOrigin, dCurrentLoc);
                    dGpsLocs.Add(dOrigin);
                    Global.dPlayerLatLon = dOrigin;
                    cameraLocs.Add(mainCam.transform.position);
                    //rotatedGPS.Add(xyz);
                    rotatedGPS.Add(gpsMarker.transform.position);
                    originSet        = true;
                    Global.originSet = true;
                    //Debug.Log("origin= "+dOrigin.lon+","+dOrigin.lat);
                }


                //     Debug.Log("------------------updateLatLng :  originSet: " + originSet);
                //Update display
                if (originSet)
                {
                    waitingGPS.SetActive(false);

                    xyz = Conversions.lonLatToXZ(dOrigin, dCurrentLoc);
                    if (dGpsLocs.Count < 150)
                    {
                        dGpsLocs.Add(dCurrentLoc);
                        Global.dPlayerLatLon = dCurrentLoc;
                        cameraLocs.Add(mainCam.transform.position);
                        rotatedGPS.Add(gpsMarker.transform.position);
                    }
                    else
                    {
                        dGpsLocs.RemoveAt(0);
                        cameraLocs.RemoveAt(0);
                        rotatedGPS.RemoveAt(0);
                        dGpsLocs.Add(dCurrentLoc);
                        Global.dPlayerLatLon = dCurrentLoc;
                        cameraLocs.Add(mainCam.transform.position);
                        rotatedGPS.Add(gpsMarker.transform.position);
                    }
                }
                setRegion(dCurrentLoc);
            }
        }