public void InstantiateStructure(int indexOfStructure)
    {
        GameObject go = structures[indexOfStructure];

        newStructure = Instantiate(go, instPoint.position, go.transform.rotation).GetComponent <cssBaseStructure>();
        AddBaseStructure(newStructure);
    }
 public void AddBaseStructure(cssBaseStructure st)
 {
     baseStructures.Add(st);
 }