//float ftime = 0.0f; // Use this for initialization void Start() { maxHealth = health; finalMoveSpeed = moveSpeed; PlaySceneObj = GameObject.Find("3.GameManager").GetComponent <PlayScene>(); RoadEnd1 = GameObject.Find("RoadEnd1"); user = GameObject.Find("0.User").GetComponent <csUserSaveNLoad>(); SoundManager = GameObject.Find("4.Sound Manager").GetComponent <AudioScirpt>(); }
void Start() { user = GameObject.Find("0.User").GetComponent <csUserSaveNLoad>(); towerDB = GameObject.Find("DB_TOWER_TEST").GetComponent <csTowerDB>(); towerInfo = GameObject.Find("3.GameManager").GetComponent <TowerInfo>(); SoundManager = GameObject.Find("4.Sound Manager").GetComponent <AudioScirpt>(); SetInfo(); }