Example #1
0
	// Use this for initialization
	void Start () 
    {
        ingredientsGrid = GameObject.Find("grdIngredients");
        checkIngredientsGrid = GameObject.Find("grdIngredientsCheck");
        kitchenwareGrid = GameObject.Find("grdKitchenware");
        checkKitchenwareGrid = GameObject.Find("grdKitchenwareCheck");
        kitchenwareWrapper = GameObject.Find("Kitchenware");
        boardIngredients = GameObject.Find("Board Ingredients");

        btnKitchenware = GameObject.Find("btnKitchenware");
        btnKitchenware.GetComponent<CanvasGroup>().alpha = 0;
        btnKitchenware.GetComponent<CanvasGroup>().interactable = false;
        btnKitchenware.GetComponent<CanvasGroup>().blocksRaycasts = false;

        btnIngredients = GameObject.Find("btnIngredients");
        btnIngredients.GetComponent<CanvasGroup>().alpha = 0;
        btnIngredients.GetComponent<CanvasGroup>().interactable = false;
        btnIngredients.GetComponent<CanvasGroup>().blocksRaycasts = false;

        btnCooking = GameObject.Find("btnCooking");
        btnCooking.GetComponent<CanvasGroup>().alpha = 0;
        btnCooking.GetComponent<CanvasGroup>().interactable = false;
        btnCooking.GetComponent<CanvasGroup>().blocksRaycasts = false;

        canvas = GameObject.FindObjectOfType<Canvas>();
        sceneManager = canvas.GetComponent<csKitchenSceneManager>();
        message = GameObject.FindObjectOfType<csMessageManager>();


        IsMissingIngredients = false;
        IsMissingKitchenware = false;

        MaxCooking = 100;
        MaxStepTime = 100;
        CurrentStep = 0;
	}
Example #2
0
	// Use this for initialization
	void Start () {
        canvas = GameObject.FindObjectOfType<Canvas>();
        sceneManager = canvas.GetComponent<csKitchenSceneManager>();
        droppableRecipe = GameObject.FindObjectOfType<csDroppableRecipe>();
	}
Example #3
0
	// Use this for initialization
	void Start () 
    {
        canvas = GameObject.FindObjectOfType<Canvas>();
        sceneManager = canvas.GetComponent<csKitchenSceneManager>();
        foodSelectorUI = GameObject.Find("FoodSelectorUI");
	}