// Use this for initialization void Start() { PlayerControl = FindObjectOfType <ChracterController>(); Spawner = FindObjectOfType <crowSpawner>(); ScoreUpdate(); UpdateHealth(); ChargeScript = FindObjectOfType <Charge> (); GameObject MemoryObj = GameObject.Find("Memory"); }
// Use this for initialization void Start() { SC = FindObjectOfType <SceneController>(); Spawner = FindObjectOfType <crowSpawner>(); AssignBeatsTimeNum(); AssignBeatsValuesNum(); AssignBeatsValuesType(); AssignBeatsSpawnRate(); AssignBeatsAtATime(); AssignBoolControl(); SetWireNum(); }