//-------------------------------------------// // CUSTOM ZONE // //-------------------------------------------// void RegressionEffect(engineController enginePart, coreGunController coreGunPart, jetController jetPart) { EngineHpEffect(); enginePart.TakeDamage(baseRegressionHpRatio * Time.deltaTime); coreGunPart.TakeDamage(regressionHpRatio * Time.deltaTime); jetPart.TakeDamage(regressionHpRatio * Time.deltaTime); }
void InitScripts() { engineS = enginePart.GetComponent <engineController> (); gunS = gunPart.GetComponent <coreGunController> (); jetS = jetPart.GetComponent <jetController> (); enemymovement = GetComponent <EnemyMovement> (); playerManager = player.GetComponent <PlayerManagement> (); }
void Start() { StartCoroutine("WaitScreenLoad"); playerNumber = UserManager.Instance.userData.playerNumber; coreGunScript = coreGun.GetComponent <coreGunController>(); engineScript = engine.GetComponent <engineController>(); jetScript = jet.GetComponent <jetController>(); SocketOn(); // Debug.Log(RoomManager.Instance.roomData.players[0].UserName); // Debug.Log(RoomManager.Instance.roomData.players[1].UserName); }