GameObject createOverlayInstance(constellationInfo constellation, Transform parent)
    {
        var instance = GameObject.Instantiate(overlayPrefab);

        instance.transform.SetParent(parent, false);
        instance.GetComponent <constellationOverlayText>().setConstellation(constellation);
        instance.name = constellation.name;
        return(instance);
    }
 public void setConstellation(constellationInfo _info)
 {
     constellationInfo = _info;
     text.text         = constellationInfo.name;
 }