GameObject createOverlayInstance(constellationInfo constellation, Transform parent) { var instance = GameObject.Instantiate(overlayPrefab); instance.transform.SetParent(parent, false); instance.GetComponent <constellationOverlayText>().setConstellation(constellation); instance.name = constellation.name; return(instance); }
public void setConstellation(constellationInfo _info) { constellationInfo = _info; text.text = constellationInfo.name; }