public void SwitchOnOthersCone() { GameObject[] objs = GameObject.FindGameObjectsWithTag("remoteavatar"); foreach (GameObject obj in objs) { RemoteVisualCone rvc = obj.GetComponentInChildren <RemoteVisualCone>(); if (rvc != null) { if (!rvc.visible) { rvc.SwitchVis(); } } } ///this is just for recording purposes GameObject objc = GameObject.FindGameObjectWithTag("owncone"); if (objc != null) { cone c = objc.GetComponent <cone>(); if (!c.otherVisible) { c.SwitchOthersVis(); } } }
private void button20_Click(object sender, EventArgs e) { cone l = new cone(); double p; p = l.Cone(Convert.ToInt32(textBox1.Text), Convert.ToInt32(textBox1.Text)); textBox1.Text = Convert.ToString(p); }
public void toggleOwnCone() { GameObject obj = GameObject.FindGameObjectWithTag("owncone"); if (obj != null) { cone c = obj.GetComponent <cone>(); c.SwitchVis(); } }
//OBSERVER //local Observer void ObserverInstantiation() { Debug.Log("[PUN] instantiate Local Observer"); //instantiate the local avatar localObserver = Instantiate(Resources.Load("ObserverCamera")) as GameObject; photonView = localObserver.GetComponent <PhotonView>(); //enable observer camera localObserver.tag = "MainCamera"; if (PhotonNetwork.AllocateViewID(photonView)) { RaiseEventOptions raiseEventOptions = new RaiseEventOptions { CachingOption = EventCaching.AddToRoomCache, Receivers = ReceiverGroup.Others }; PhotonNetwork.RaiseEvent(MasterManager.GameSettings.InstantiateObserverEventCode, photonView.ViewID, raiseEventOptions, SendOptions.SendReliable); Debug.Log("[PUN] Local Observer instantiated"); //enablePhotonVoice() StartCoroutine(PhotonVoiceInstantiationForLocalObserver()); } else { Debug.LogError("[PUN] Failed instantiate Local Observer, Failed to allocate a ViewId."); Destroy(localObserver); } //destroy the player controller Destroy(GameObject.Find("OVRPlayerController")); //destroy the player cone GameObject octagon = GameObject.Find("cone"); if (octagon != null) { cone c = octagon.GetComponent <cone>(); c.disabled = true; } //destroy UiHelpers DestroyImmediate(GameObject.Find("UIHelpersModified")); //enable observer recorder avatarRecorder.enabled = true; //create a folder for saving the data DataFolderCreation(); }
public void SwitchOffOwnCone() { GameObject obj = GameObject.FindGameObjectWithTag("owncone"); if (obj != null) { cone c = obj.GetComponent <cone>(); if (c.visible) { c.SwitchVis(); } } }