public void SetCommandStateToDefault()
    {
        myCommandState          = commandMode.DEFAULT;
        cameraRot.camRotAllowed = true;
        puzzleManager.slicersParent.SetActive(true);

        // 현재 조작 모드가 destroy 또는 protect라면 적절한 UI애니메이션 재생
    }
 public void SetCommandStateToProtect()
 {
     myCommandState          = commandMode.PROTECT;
     cameraRot.camRotAllowed = false;
     puzzleManager.slicersParent.SetActive(false);
 }
 public void SetCommandStateToDestroy()
 {
     myCommandState          = commandMode.DESTROY;
     cameraRot.camRotAllowed = false;
     puzzleManager.slicersParent.SetActive(false);
 }