public Spriter(com.discobeard.spriter.dom.SpriterData spriterData, com.brashmonkey.spriter.file.FileLoader loader, java.io.File scmlFile) { this.scmlFile = scmlFile; this.spriterData = spriterData; this.loader = loader; this.loadResources(); }
public Spriter(com.discobeard.spriter.dom.SpriterData spriterData, com.brashmonkey.spriter.file.FileLoader loader, java.io.File scmlFile) { this.scmlFile = scmlFile; this.spriterData = spriterData; this.loader = loader; this.loadResources(); }
public Spriter(string scmlPath, com.brashmonkey.spriter.file.FileLoader loader ) { this.scmlFile = new java.io.File(scmlPath); this.spriterData = com.brashmonkey.spriter.xml.SCMLReader.load(scmlPath); this.loader = loader; loadResources(); }
public Spriter(string scmlPath, com.brashmonkey.spriter.file.FileLoader loader ) { this.scmlFile = new java.io.File(scmlPath); this.spriterData = com.brashmonkey.spriter.xml.SCMLReader.load(scmlPath); this.loader = loader; loadResources(); }
public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity, com.brashmonkey.spriter.file.FileLoader loader) : base(data, entity , loader) { this.resovling = true; this.tolerance = 0.5f; this.resolver = new com.brashmonkey.spriter.player.SpriterCCDResolver(this); base.step(0, 0); this.updateObjects = false; this.ikMap = new System.Collections.Generic.Dictionary <com.brashmonkey.spriter.objects.SpriterIKObject , com.brashmonkey.spriter.objects.SpriterAbstractObject>(); this.temp = new com.brashmonkey.spriter.objects.SpriterBone(); }
/// <summary>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </summary> /// <remarks>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </remarks> /// <param name="data"> /// /// <see cref="com.discobeard.spriter.dom.SpriterData">com.discobeard.spriter.dom.SpriterData /// </see> /// which provides a method to load all needed data to animate. See /// <see cref="Spriter#getSpriter(String,com.spriter.file.FileLoader)">Spriter#getSpriter(String,com.spriter.file.FileLoader) /// </see> /// for mor information. /// </param> /// <param name="entityIndex">The entity which should be handled by this player.</param> /// <param name="loader">The loader which has loaded all necessary sprites for the scml file. /// </param> public SpriterPlayer(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity, com.brashmonkey.spriter.file.FileLoader loader) : base(loader, null) { this.entity = entity; this.frame = 0; if (!alreadyLoaded(entity)) { this.animations = com.brashmonkey.spriter.SpriterKeyFrameProvider.generateKeyFramePool (data, entity); loaded.Add(entity, this); } else { this.animations = loaded[entity].animations; } this.generateData(); this.animation = this.animations[0]; this.firstKeyFrame = this.animation.frames[0]; this.update(0, 0); }
public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, int entityIndex , com.brashmonkey.spriter.file.FileLoader loader) : this(data, data.getEntity ()[entityIndex], loader) { }
public SpriterPlayerIK(com.brashmonkey.spriter.Spriter spriter, int entityIndex, com.brashmonkey.spriter.file.FileLoader loader) : this(spriter.getSpriterData (), spriter.getSpriterData().getEntity()[entityIndex], loader) { }
public virtual void setLoader(com.brashmonkey.spriter.file.FileLoader loader) { this.loader = loader; }
public virtual void setLoader(com.brashmonkey.spriter.file.FileLoader loader) { this.loader = loader; }
/// <summary>Constructs a new SpriterAbstractPlayer object which is able to animate SpriterBone instances and SpriterObject instances. /// </summary> /// <remarks>Constructs a new SpriterAbstractPlayer object which is able to animate SpriterBone instances and SpriterObject instances. /// </remarks> /// <param name="loader"> /// /// <see cref="com.brashmonkey.spriter.file.FileLoader{I}">com.brashmonkey.spriter.file.FileLoader<I> /// </see> /// which you have to implement on your own. /// </param> /// <param name="keyframes"> /// A list of SpriterKeyFrame arrays. See /// <see cref="com.brashmonkey.spriter.SpriterKeyFrameProvider.generateKeyFramePool(com.discobeard.spriter.dom.SpriterData, com.discobeard.spriter.dom.Entity) /// ">com.brashmonkey.spriter.SpriterKeyFrameProvider.generateKeyFramePool(com.discobeard.spriter.dom.SpriterData, com.discobeard.spriter.dom.Entity) /// </see> /// to get the list. /// Generate these keyframes once to save memory. /// </param> public SpriterAbstractPlayer(com.brashmonkey.spriter.file.FileLoader loader, System.Collections.Generic.IList<com.brashmonkey.spriter.animation.SpriterAnimation > animations) { this.loader = loader; this.animations = animations; this.rootParent = new com.brashmonkey.spriter.objects.SpriterBone(); this.tempParent = new com.brashmonkey.spriter.objects.SpriterBone(); this.rootParent.setName("playerRoot"); this.tempParent.setName("playerRoot"); this.lastFrame = new com.brashmonkey.spriter.animation.SpriterKeyFrame(); this.lastTempFrame = new com.brashmonkey.spriter.animation.SpriterKeyFrame(); this.interpolator = com.brashmonkey.spriter.interpolation.SpriterLinearInterpolator .interpolator; this.players = new System.Collections.Generic.LinkedList<com.brashmonkey.spriter.player.SpriterAbstractPlayer>(); rect = new com.brashmonkey.spriter.SpriterRectangle(0, 0, 0, 0); }
public AbstractDrawer(com.brashmonkey.spriter.file.FileLoader loader) { this.loader = loader; }
public AbstractDrawer(com.brashmonkey.spriter.file.FileLoader loader) { this.loader = loader; }