// Start is called before the first frame update void Start() { switchdelay = true; shoottimer = new float[3]; nowbullet = 0; cur = GameObject.Find("ColorManager").GetComponent <colorLight>(); manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); nAudio = FindObjectOfType <AudioManager>(); shootch = new bool[3]; shootch[0] = true; shootch[1] = true; shootch[2] = true; bulletid[0] = manag.bulletid[0]; bulletid[1] = manag.bulletid[1]; bulletid[2] = manag.bulletid[2]; nAudio.SetVolumn(normal, 0.2f); nAudio.SetVolumn(laser, 0.2f); nAudio.SetVolumn(bigLaser, 0.2f); nAudio.SetVolumn(charger, 0.2f); }
void Start() { cur = GameObject.Find("ColorManager").GetComponent <colorLight>(); bulletcol = cur.curColor; gameObject.GetComponent <SpriteRenderer>().color = new Color(colors[cur.curColor, 0], colors[cur.curColor, 1], colors[cur.curColor, 2]); }
void Start() { cur = GameObject.Find("ColorManager").GetComponent <colorLight>(); }