public void ServerCmddismountVehicle(coGameConnection client) { coPlayer player = client["player"]; coVehicle car = player.getControlObject(); coPlayer passenger = car.getMountNodeObject(0); ((coSimDataBlock)passenger.getDataBlock()).call("doDismount", passenger, true.AsString()); client.setControlObject(player); }
public int VehicleDataFindEmptySeat(coVehicleData thisobj, coVehicle vehicle, coPlayer player) { for (int i = 0; i < thisobj["numMountPoints"].AsInt(); i++) { int node = vehicle.getMountNodeObject(i); if (node != 0) { return(i); } } return(-1); }
public void VehicleDataOnRemove(coVehicleData thisobj, coVehicle obj) { // if there are passengers/driver, kick them out for (int i = 0; i < ((coVehicleData)obj.getDataBlock())["numMountPoints"].AsInt(); i++) { coPlayer passenger = obj.getMountNodeObject(i); if (passenger != "0") { passenger.call("doDismount", true.AsString()); } } }
public bool PlayerIsPilot(coPlayer player) { coVehicle vehicle = player.getObjectMount(); if (vehicle.isObject()) { if (vehicle.getMountNodeObject(0) == player) { return(true); } } return(false); }
public int VehicleDataSwitchSeats(coVehicleData thisobj, coVehicle vehicle, coPlayer player) { for (int i = 0; i < thisobj["numMountPoints"].AsInt(); i++) { int node = vehicle.getMountNodeObject(i); if (node == player || node > 0) { continue; } if (node == 0) { return(i); } } return(-1); }