Example #1
0
        public void ServerCmdDropPlayerAtCamera(coGameConnection client)
        {
            // If the player is mounted to something (like a vehicle) drop that at the
            // camera instead. The player will remain mounted.
            coPlayer    player = client["player"];
            coShapeBase obj    = null;

            obj = player.getObjectMount();
            if (!console.isObject(obj))
            {
                obj = client["player"];
            }

            obj.setTransform(((coCamera)client["Camera"]).getTransform());
            obj.setVelocity(new Point3F("0 0 0"));
            client.setControlObject(player);
            console.Call("clientCmdSyncEditorGui");
        }