public static void InitHook(clothesFileControl __instance) { _folderTreeView.DefaultPath = Path.Combine((UserData.Path), "coordinate/"); _folderTreeView.CurrentFolder = _folderTreeView.DefaultPath; _customCoordinateFile = __instance; _uiObject = __instance.gameObject; _sceneName = Manager.Scene.AddSceneName; }
internal static void InitHook(clothesFileControl __instance) { _folderTreeView.DefaultPath = Path.Combine((UserData.Path), "coordinate/"); _folderTreeView.CurrentFolder = _folderTreeView.DefaultPath; _customCoordinateFile = __instance; _hToggle = true; //weirdly enough required so file system would open the first time you use the preset per encounter GameObject.Find("Canvas/SubMenu/DressCategory/ClothChange").GetComponent <Button>().onClick.AddListener(EnablePreset); GameObject.Find("Canvas/clothesFileWindow/Window/WinRect/Load/btnCancel").GetComponent <Button>().onClick.AddListener(DisablePreset); GameObject.Find("Canvas/clothesFileWindow/Window/BasePanel/MenuTitle/btnClose").GetComponent <Button>().onClick.AddListener(DisablePreset); }