Example #1
0
    // Update is called once per frame
    void Update()
    {
        //REMOVE NODE
        if(curr_state == click_state.remove_node){
            if(Input.GetMouseButtonDown(0)){
                Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast (ray, out hit)) {
                    if(hit.collider.tag == "node_bg"){
                        int node_id = hit.collider.transform.parent.gameObject.GetComponent<node>().node_id;
                        foreach (GameObject conid in hit.collider.transform.parent.gameObject.GetComponent<node>().node_connections) {
                            foreach (GameObject item in GameObject.FindGameObjectsWithTag("connection")) {
                                if(item.GetComponent<node_conection>().connection_destination_input_id == conid.GetComponent<node_conection>().connection_id || conid.GetComponent<node_conection>().connection_id == item.GetComponent<node_conection>().connection_destination_input_id){
                                    item.GetComponent<node_conection>().connection_destination_input_id = -1;
                                    item.GetComponent<node_conection>().clear_bezier();
                                    Debug.Log("rmv :" + item.GetComponent<node_conection>().connection_id);
                                }
                            }
                        }
                        GameObject.Find("upload_manager").GetComponent<remote_uploader>().nodes.Remove(hit.collider.transform.parent.gameObject.GetComponent<node>());
                        Destroy(hit.collider.gameObject.transform.parent.gameObject);
                        curr_state = click_state.ready_to_connect;
                    }
                }
            }
        }

        //ADD NODE
        if(curr_state == click_state.add_node){
            if(Input.GetMouseButtonDown(0)){
                Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast (ray, out hit)) {
                    if(hit.collider.tag == "background"){
                        GameObject tmp = null;
                        if(node_index_to_add > 0){
                            tmp = nodes[node_index_to_add-1];
                        }
                        if(tmp != null){
                            tmp.GetComponent<node>().node_id = -1; //IMPORTANT THIS NEW NODE IS NOT IN THE DATABSE -> ID KOLLIDION
                            tmp = (GameObject)Instantiate(tmp, new Vector3(hit.point.x,hit.point.y,0.0f), Quaternion.identity);
                            tmp.transform.SetParent(parent.transform);
                        }
                        node_index_to_add = -1;
                        curr_state = click_state.ready_to_connect;
                    }
                }
            }
        }

        if(curr_state == click_state.ready_to_connect){
            if(Input.GetMouseButton(0)){
                Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast (ray, out hit)) {

                    if(hit.collider.tag == "node_bg"){
                        RaycastHit hit1;
                        float c = 0.0f;
                        if (Physics.Raycast (Camera.main.ScreenPointToRay (Input.mousePosition), out hit1 ) ) {
                            if(hit1.collider.gameObject.layer != 5){
                                hit.collider.transform.parent.gameObject.transform.position = new Vector3(hit1.point.x, hit.point.y, 0.0f);
                            //	Debug.Log(this.transform.position);
                            }

                            }

                    }else{
                        if(hit.collider.gameObject.GetComponent<node_conection>() != null && Input.GetMouseButtonDown(0)){
                            if(hit.collider.gameObject.GetComponent<node_conection>().connection_type == enums.con_type.input){
                                selected_input_node = hit.collider.gameObject;
                                curr_state = click_state.node_connection_process;
                            //	Debug.Log(selected_input_node.name);
                            }else if(hit.collider.gameObject.GetComponent<node_conection>().connection_type == enums.con_type.output){
                                //REMOVE CONNECTION
                                int nid = hit.collider.gameObject.GetComponent<node_conection>().connection_id;
                                //Debug.Log("123");
                                foreach (GameObject item in GameObject.FindGameObjectsWithTag("connection")) {
                                    if(item.GetComponent<node_conection>().connection_destination_input_id == nid){
                                        item.GetComponent<node_conection>().connection_destination_input_id = -1;
                                        item.GetComponent<node_conection>().clear_bezier();
                                    }
                                }

                            }else{selected_input_node = null;}
                        }else{selected_input_node = null;}
                    }

                }//ende raycast
                //disable_all_collider();
            }//ende mousbutton
        }

        if(curr_state == click_state.node_connection_process){
            if(selected_input_node != null){
                if(Input.GetMouseButtonDown(0)){
                    Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
                    RaycastHit hit;
                    if (Physics.Raycast (ray, out hit)) {
                        if(hit.collider.gameObject.GetComponent<node_conection>() != null){
                            if(hit.collider.gameObject.GetComponent<node_conection>().connection_type == enums.con_type.output){
                                if(hit.collider.gameObject != selected_input_node){
                                selected_output_node = hit.collider.gameObject;
                                //	Debug.Log(selected_output_node.name);
                                curr_state = click_state.node_connection_finish;
                                }else{selected_output_node = null;}
                            }else{selected_output_node = null;}
                        }else{selected_output_node = null;}
                    }//ende raycast
                    //disable_all_collider();
                }//ende mousbutton
            }
        }

        if(curr_state == click_state.node_connection_finish){
            //check if not the same node
            if(selected_input_node != selected_output_node && selected_input_node.GetComponent<node_conection>().associated_node != selected_output_node.GetComponent<node_conection>().associated_node){
                //check if the same datatype
                if(selected_input_node.GetComponent<node_conection>().connection_datatype == selected_output_node.GetComponent<node_conection>().connection_datatype){
                    selected_input_node.GetComponent<node_conection>().connection_destination_input_id = selected_output_node.GetComponent<node_conection>().connection_id;
        //					Debug.Log( selected_input_node.GetComponent<node_conection>().connection_destination_input_id + " I->O "+ selected_output_node.GetComponent<node_conection>().connection_id );

                }
                }

            curr_state = click_state.ready_to_connect;
            selected_input_node = null;
            selected_output_node = null;
        }
    }
Example #2
0
 public void toggle_remove_node()
 {
     curr_state = click_state.remove_node;
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     curr_state = click_state.ready_to_connect;
     node_index_to_add = -1;
 }
Example #4
0
 public void toggle_add_node(int typeid)
 {
     curr_state = click_state.add_node;
     node_index_to_add = typeid;
 }