public static void craftChemical(chemical chem, int i) { chem.crafted = true; showFeedback(chem.chemSprite); AudioManager.singleton.audioSource.PlayOneShot(AudioManager.singleton.correct, 0.7F); //update tv FireworksTVControl.updateTV(i); // clear combined combined = new List <elements>(); // check if this was enough to make red and purple if (!GameStateManager.singleton.purpleCrafted && GameStateManager.singleton.chemicals[2].crafted && GameStateManager.singleton.chemicals[3].crafted) { // craft purple GameStateManager.singleton.purpleCrafted = true; var purple = ElementCombine.showFeedback(GameStateManager.singleton.purpleSprite, 8); purple.GetComponent <Billboard>().enabled = false; purple.transform.LookAt(purple.transform.position + Vector3.forward); //update tv FireworksTVControl.updateTV(5); // explanation PlayerTextUI.singleton.helpMessages.Add("Purple is created with a combination of red and blue light!"); PlayerTextUI.singleton.helpMessages.Add("By mixing your strontium and copper componds you can have purple as well."); PlayerTextUI.singleton.startPush(); } // defer to our next frame to check for all chemicals crafted GameStateManager.singleton.StartCoroutine(GameStateManager.singleton.checkForAllChemicals()); }
void Start() { texture = new Texture2D(200, 200); grid = new chemical[P5JSExtension.width][]; next = new chemical[P5JSExtension.width][]; for (int x = 0; x < P5JSExtension.width; x++) { grid[x] = new chemical[P5JSExtension.height]; next[x] = new chemical[P5JSExtension.height]; for (var y = 0; y < P5JSExtension.height; y++) { chemical c; c.a = 1; c.b = 0; grid[x][y] = c; c.a = 1; c.b = 0; next[x][y] = c; } } for (int i = 100; i < 110; i++) { for (int j = 100; j < 110; j++) { grid[i][j].b = 1; } } }