// ---------------------------------------------------------------- // public static void saveCharacterInfo(characterSelect charsel, Hashtable[] pinfo) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/char.nfo"; FileStream stream = new FileStream(path, FileMode.Create); playerData data = new playerData(charsel, pinfo); formatter.Serialize(stream, data); stream.Close(); }
private void Awake() { GameObject.Find("CharacterSelectCanvas").GetComponent <Canvas>().enabled = true; DontDestroyOnLoad(this); if (instance == null) { instance = this; } else { Destroy(gameObject); } }
public playerData(characterSelect charsel, Hashtable[] pinfo) { playerID = charsel.index; playerInfo = pinfo; }