// Use this for initialization void Start() { player = FindObjectOfType <characterMovement> (); spread = player.activeWeapon.spread / 100; projectileSpeed = player.activeWeapon.projectileSpeed; lifetime = player.activeWeapon.projectileLifetime; Destroy(gameObject, lifetime); Vector3 aimPos = transform.position; Vector3 playerPos = player.transform.position; aimPos.x -= playerPos.x; aimPos.y -= playerPos.y; float angle = Mathf.Atan2(aimPos.y, aimPos.x); //Debug.Log (angle); angle += Random.Range(-spread, spread); //Debug.Log (angle); float xVelocity = projectileSpeed * Mathf.Cos(angle); float yVelocity = projectileSpeed * Mathf.Sin(angle); playerVector = player.GetComponent <Rigidbody2D> ().velocity; GetComponent <Rigidbody2D> ().velocity = new Vector2(xVelocity + (playerVector.x * 0.75f), yVelocity + (playerVector.y * 0.75f)); velocity = GetComponent <Rigidbody2D>().velocity; }
// Use this for initialization void Start() { // angle = Mathf.Atan2 (player.transform.rotation.y,player.transform.rotation.x) * Mathf.Rad2Deg; canFire = true; player = FindObjectOfType <characterMovement> (); projectile.GetComponent <Projectile>().damage = damage; }
private void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent <characterMovement>()) { characterMovement temp = other.gameObject.GetComponent <characterMovement>(); temp.SpawnPoint = this; } }
void Start() { rigidBody = GetComponent <Rigidbody>(); animator = GetComponent <Animator>(); movement = GetComponent <characterMovement>(); Check = FindObjectOfType <CheckMovingObjects>(); }
void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <Collider2D>().tag == "Player") { Destroy(gameObject); characterMovement food1 = other.GetComponent <characterMovement>(); food1.food.Add("burguer"); print(food1.food[0]); } }
// Use this for initialization void Start() { myCR = player.GetComponent <characterMovement>(); //Setting transparency to the player preferences' transparency. Image material = GetComponent <Image>(); material.color = new Color(material.color.r, material.color.g, material.color.b, globalDataPreserver.Instance.getButtonOpacity() / 255); Text buttonText = GetComponentInChildren <Text>(); buttonText.color = new Color(buttonText.color.r, buttonText.color.g, buttonText.color.b, material.color.a); }
void Start() { if (ingameGlobalManager.instance.b_DesktopInputs) // Init all axis { Input.ResetInputAxes(); } if (gameObject.GetComponent <characterMovement> ()) // Access to the characterMovement component { charaMovement = gameObject.GetComponent <characterMovement> (); } DontDestroyOnLoad(gameObject); // Don't destroy if a new scene is loaded }
// Start is called before the first frame update void Start() { theEnemyMovement = FindObjectOfType <enemyMovement>(); theDemonEnemyScript = FindObjectOfType <DemonEnemyScript>(); theRollyScript = FindObjectOfType <RollyScript>(); theBossSpoooderScript = FindObjectOfType <BossSpoooderScript>(); theBossRollyScript = FindObjectOfType <BossRollyScript>(); pickaxePoint1 = FindObjectOfType <PickaxePointScript>(); theManager = FindObjectOfType <manager>(); theCharacterMovement = FindObjectOfType <characterMovement>(); isOnGroundLeft = false; isOnGroundRight = false; }
public void initializedCanvasMobile() { if (ingameGlobalManager.instance.currentPlayer.GetComponent <characterMovement> ()) { currentCharacter = ingameGlobalManager.instance.currentPlayer.GetComponent <characterMovement> (); currentCharacter.mobileToystickController = virtualJoystick; currentCharacter.mobileLeftJoystickToMove = virtualJoystickLeftStickToMove; currentCharacter.StopMoving(); currentCharacter.pointerUp(); } }
// Start is called before the first frame update void Start() { maxEnemyHealth = 1; enemyHealth = maxEnemyHealth; facingRight = false; facingLeft = true; seen = false; enraged = false; shot = true; enemyRigid = GetComponent <Rigidbody2D>(); theManager = FindObjectOfType <manager>(); theCharacterMovement = FindObjectOfType <characterMovement>(); }
// Update is called once per frame void Update() { //Input.GetKeyDown(KeyCode.X) && canThrow if (Input.GetKeyDown(KeyCode.X) && canThrow) { Vector3 spawnPos = new Vector3(transform.position.x, transform.position.y, transform.position.z); moveScript = GetComponent <characterMovement>(); boomerang.GetComponent <boomerangAbility>().moveDirection = moveScript.playerDirection; canThrow = false; boomerang.transform.position = spawnPos; boomerang.GetComponent <boomerangAbility>().ResetFunction(); //GameObject coolDude = Instantiate(boomerang, spawnPos, Quaternion.identity); //coolDude.GetComponent<boomerangAbility>().instantiatedPrefab = coolDude; } }
// Start is called before the first frame update void Start() { maxEnemyHealth = 3; enemyHealth = maxEnemyHealth; bossSpawn = this.transform.position; canTurnRight = false; canTurnLeft = false; movingLeft = true; movingRight = false; facingRight = false; facingLeft = true; seen = false; enemyRigid = GetComponent <Rigidbody2D>(); theManager = FindObjectOfType <manager>(); theCharacterMovement = FindObjectOfType <characterMovement>(); theBossPoint = FindObjectOfType <BossPoint>(); }
// Update is called once per frame void Update() { if(charTransform == null){ Debug.Log("finging new char"); character = GameObject.FindWithTag("player"); charTransform = character.GetComponent<Transform>(); charMoveScript = character.GetComponent<characterMovement>(); } transform.position = new Vector3(charTransform.position.x, charTransform.position.y + 15,charTransform.position.z-15); /* if(characterMovement.physics.wall == charMoveScript.gravity){ transform.position = new Vector3(charTransform.position.x, 15,charTransform.position.z-15); Debug.Log("camaera shift!"); } else { transform.position = new Vector3(charTransform.position.x, charTransform.position.y + 15,charTransform.position.z-15); } */ }
// Update is called once per frame void Update() { movement = GetComponent <characterMovement>(); if (movement.isMoving && isRiding == true) { rigidBody.isKinematic = false; this.transform.parent = null; collider.enabled = true; transform.position = new Vector3(transform.position.x, transform.position.y + 2, transform.position.z); rigidBody.AddForce(Vector3.up * 10); //rigidBody.AddForce(Vector3.up * 600); isRiding = false; Debug.Log("epic"); } if (isRiding == false) { movement.GetComponent <NetworkObjectScript>().Transmit = true; } }
// Start is called before the first frame update void Start() { maxEnemyHealth = 1; enemyHealth = maxEnemyHealth; canTurnRight = false; canTurnLeft = false; movingLeft = true; movingRight = false; facingRight = false; facingLeft = true; seen = false; isWalking = true; isRolling = false; enemyRigid = GetComponent <Rigidbody2D>(); theManager = FindObjectOfType <manager>(); theCharacterMovement = FindObjectOfType <characterMovement>(); }
// Start is called before the first frame update void Start() { theCharacterMovement = FindObjectOfType <characterMovement>(); theEnemyMovement = FindObjectOfType <enemyMovement>(); LevelLoader = FindObjectOfType <LevelLoader>(); theMovePickaxe = FindObjectOfType <MovePickaxe>(); theBossWall1 = FindObjectOfType <BossWall1>(); theBossSpoooderScript = FindObjectOfType <BossSpoooderScript>(); theBossRollyScript = FindObjectOfType <BossRollyScript>(); theBossPoint = FindObjectOfType <BossPoint>(); theBossWall2 = FindObjectOfType <BossWall2>(); attackCountdown = false; attackTime = 0; currentScene = SceneManager.GetActiveScene(); isPaused = false; /* * //SpriteRenderer dirtdim = dirt.GetComponent<SpriteRenderer>(); * for (int i = 0; i<10;i++) * { * for(int j = 0; j < 10; j++) * { * //Vector3 pos = dirt.transform.position; * //pos.x = dirtdim.size.x * i; * //pos.y = dirtdim.size.y * j; * //Instantiate(dirt,pos, Quaternion.identity); * } * } */ mainScore = PlayerPrefs.GetInt("Player Score"); mainScore = 0; pointText.text = "Score: " + mainScore; }
// Use this for initialization void Start() { charTransform = character.GetComponent<Transform>(); charMoveScript = character.GetComponent<characterMovement>(); Screen.SetResolution(1280, 768, true); }
private void Awake() { characterMovement = FindObjectOfType <characterMovement>(); }
// Use this for initialization void Start() { character = GetComponentInParent <characterMovement>(); hasBonus = false; GuiAnim = bonusGUI.GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { theCharacterMovement = FindObjectOfType <characterMovement>(); theManager = FindObjectOfType <manager>(); }
public IEnumerator menupausa(characterMovement player) { yield return(new WaitForSeconds(1)); player.menuPausa = false; }
public void Resume(characterMovement player) { StartCoroutine(menupausa(player)); Time.timeScale = 1; }
// Start is called before the first frame update void Start() { theCharacterMovement = FindObjectOfType <characterMovement>(); facingLeft = false; facingRight = false; }
// Use this for initialization void Start() { charMovement = GetComponent <characterMovement>(); }
// Start is called before the first frame update void Start() { theCharacterMovement = FindObjectOfType <characterMovement>(); theManager = FindObjectOfType <manager>(); isBeingHeld = false; }
// Use this for setting the portal up. public void getReady() { rb = player.GetComponent <Rigidbody2D>(); playerMovement = player.GetComponent <characterMovement>(); }
public override void OnInspectorGUI() { if (SeeInspector.boolValue) // If true Default Inspector is drawn on screen { DrawDefaultInspector(); } serializedObject.Update(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("See Inspector :", GUILayout.Width(85)); EditorGUILayout.PropertyField(SeeInspector, new GUIContent(""), GUILayout.Width(30)); EditorGUILayout.EndHorizontal(); GUIStyle style_Yellow_01 = new GUIStyle(GUI.skin.box); style_Yellow_01.normal.background = Tex_01; GUIStyle style_Blue = new GUIStyle(GUI.skin.box); style_Blue.normal.background = Tex_03; GUIStyle style_Purple = new GUIStyle(GUI.skin.box); style_Purple.normal.background = Tex_04; GUIStyle style_Orange = new GUIStyle(GUI.skin.box); style_Orange.normal.background = Tex_05; GUIStyle style_Yellow_Strong = new GUIStyle(GUI.skin.box); style_Yellow_Strong.normal.background = Tex_02; //GUILayout.Label(""); characterMovement myScript = (characterMovement)target; EditorGUILayout.HelpBox("This script allow to setup character movement on desktop and Mobile", MessageType.Info); EditorGUILayout.LabelField(""); EditorGUILayout.BeginVertical(style_Yellow_01); EditorGUILayout.HelpBox("The next 4 fields need to be connected", MessageType.Info); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Character Rigidbody :", GUILayout.Width(160)); EditorGUILayout.PropertyField(rbBodyCharacter, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Character Camera :", GUILayout.Width(160)); EditorGUILayout.PropertyField(objCamera, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Mobile Stick controller :", GUILayout.Width(160)); EditorGUILayout.PropertyField(mobileToystickController, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Add Force Position :", GUILayout.Width(160)); EditorGUILayout.PropertyField(addForceObj, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); EditorGUILayout.LabelField(""); EditorGUILayout.BeginVertical(style_Orange); EditorGUILayout.HelpBox("Character speed", MessageType.Info); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Character speed :", GUILayout.Width(160)); EditorGUILayout.PropertyField(characterSpeed, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.BeginHorizontal(); * EditorGUILayout.LabelField("Speed multiplier (Run) :", GUILayout.Width(160)); * EditorGUILayout.PropertyField(speedMultiplier, new GUIContent(""), GUILayout.Width(40)); * EditorGUILayout.EndHorizontal(); */ EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(style_Orange); EditorGUILayout.HelpBox("Character Climbing Max Angle", MessageType.Info); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Max angle (Max 80):", GUILayout.Width(160)); EditorGUILayout.PropertyField(MaxAngle, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Ray Minimum Distance:", GUILayout.Width(160)); EditorGUILayout.PropertyField(hitDistanceMin, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Ray Maximum Distance:", GUILayout.Width(160)); EditorGUILayout.PropertyField(hitDistanceMax, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("More info:", GUILayout.Width(60)); EditorGUILayout.PropertyField(moreInfoMaxAngle, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); if (moreInfoMaxAngle.boolValue) { EditorGUILayout.HelpBox("You have to adapt the Ray Minimum Distance and Max Distance depending the Max Angle." + "\nFor Max Angle:" + "\n45 choose Min = .15 and Max = .45" + "\n70 choose Min = .25 and Max = .55" + "\n80 choose Min = .45 and Max = .85", MessageType.Info); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(style_Orange); EditorGUILayout.HelpBox("Camera Options", MessageType.Info); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Minimum Camera Angle :", GUILayout.Width(160)); EditorGUILayout.PropertyField(minimum, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Maximum Camera Angle :", GUILayout.Width(160)); EditorGUILayout.PropertyField(maximum, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); EditorGUILayout.LabelField(""); EditorGUILayout.BeginVertical(style_Blue); EditorGUILayout.HelpBox("Desktop Mouse and Keyboard Options", MessageType.Info); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Mouse sensibility :", GUILayout.Width(160)); EditorGUILayout.PropertyField(sensibilityMouse, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); if (objCanvasInput) { //-> Mouse Invert Y Cam Axis EditorGUILayout.BeginHorizontal(); GUILayout.Label("Invert Y Look: ", GUILayout.Width(160)); mouseInvertYAxisCam.intValue = EditorGUILayout.Popup(mouseInvertYAxisCam.intValue, s_inputListKeyboardBool.ToArray()); EditorGUILayout.EndHorizontal(); //-> forward Keyboard EditorGUILayout.BeginHorizontal(); GUILayout.Label("Forward : ", GUILayout.Width(160)); forwardKeyboard.intValue = EditorGUILayout.Popup(forwardKeyboard.intValue, s_inputListKeyboardButton.ToArray()); EditorGUILayout.EndHorizontal(); //-> backward Keyboard EditorGUILayout.BeginHorizontal(); GUILayout.Label("Backward : ", GUILayout.Width(160)); backwardKeyboard.intValue = EditorGUILayout.Popup(backwardKeyboard.intValue, s_inputListKeyboardButton.ToArray()); EditorGUILayout.EndHorizontal(); //-> left Keyboard EditorGUILayout.BeginHorizontal(); GUILayout.Label("Left : ", GUILayout.Width(160)); leftKeyboard.intValue = EditorGUILayout.Popup(leftKeyboard.intValue, s_inputListKeyboardButton.ToArray()); EditorGUILayout.EndHorizontal(); //-> right Keyboard EditorGUILayout.BeginHorizontal(); GUILayout.Label("Right : ", GUILayout.Width(160)); rightKeyboard.intValue = EditorGUILayout.Popup(rightKeyboard.intValue, s_inputListKeyboardButton.ToArray()); EditorGUILayout.EndHorizontal(); //-> Crouch EditorGUILayout.BeginHorizontal(); GUILayout.Label("Crouch: ", GUILayout.Width(160)); EditorGUILayout.LabelField("Allow:", GUILayout.Width(40)); EditorGUILayout.PropertyField(allowCrouch, new GUIContent(""), GUILayout.Width(20)); if (allowCrouch.boolValue) { KeyboardCrouch.intValue = EditorGUILayout.Popup(KeyboardCrouch.intValue, s_inputListKeyboardButton.ToArray()); } EditorGUILayout.EndHorizontal(); /* * //-> Run * EditorGUILayout.BeginHorizontal(); * GUILayout.Label("Run: ", GUILayout.Width(160)); * * EditorGUILayout.LabelField("Allow:", GUILayout.Width(40)); * EditorGUILayout.PropertyField(b_AllowRun, new GUIContent(""), GUILayout.Width(20)); * * EditorGUILayout.EndHorizontal(); */ } EditorGUILayout.EndVertical(); //EditorGUILayout.LabelField (""); EditorGUILayout.BeginVertical(style_Blue); EditorGUILayout.HelpBox("Desktop Joystick Options", MessageType.Info); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Joystick sensibility :", GUILayout.Width(160)); EditorGUILayout.PropertyField(sensibilityJoystick, new GUIContent(""), GUILayout.Width(40)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Joystick sensibility curve :", GUILayout.Width(160)); EditorGUILayout.PropertyField(animationCurveJoystick, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); if (objCanvasInput) { //-> Joystick Input to move Horizontaly EditorGUILayout.BeginHorizontal(); GUILayout.Label("Horizontal Body: ", GUILayout.Width(160)); HorizontalAxisBody.intValue = EditorGUILayout.Popup(HorizontalAxisBody.intValue, s_inputListJoystickAxis.ToArray()); EditorGUILayout.EndHorizontal(); //-> Joystick Input to move verticaly EditorGUILayout.BeginHorizontal(); GUILayout.Label("Vertical Body : ", GUILayout.Width(160)); VerticalAxisBody.intValue = EditorGUILayout.Popup(VerticalAxisBody.intValue, s_inputListJoystickAxis.ToArray()); EditorGUILayout.EndHorizontal(); //-> Joystick Input to move Horizontaly EditorGUILayout.BeginHorizontal(); GUILayout.Label("Horizontal Cam : ", GUILayout.Width(160)); JoystickHorizontalAxisCam.intValue = EditorGUILayout.Popup(JoystickHorizontalAxisCam.intValue, s_inputListJoystickAxis.ToArray()); EditorGUILayout.EndHorizontal(); //-> Joystick Input to move verticaly EditorGUILayout.BeginHorizontal(); GUILayout.Label("Vertical Cam : ", GUILayout.Width(160)); JoystickVerticalAxisCam.intValue = EditorGUILayout.Popup(JoystickVerticalAxisCam.intValue, s_inputListJoystickAxis.ToArray()); EditorGUILayout.EndHorizontal(); //-> Joystick Input Invert Y Cam Axis EditorGUILayout.BeginHorizontal(); GUILayout.Label("Invert Y Look: ", GUILayout.Width(160)); joystickInvertYAxisCam.intValue = EditorGUILayout.Popup(joystickInvertYAxisCam.intValue, s_inputListJoystickBool.ToArray()); EditorGUILayout.EndHorizontal(); //-> Joystick Crouch Button EditorGUILayout.BeginHorizontal(); GUILayout.Label("Crouch Button: ", GUILayout.Width(160)); EditorGUILayout.LabelField("Allow:", GUILayout.Width(40)); EditorGUILayout.PropertyField(allowCrouch, new GUIContent(""), GUILayout.Width(20)); if (allowCrouch.boolValue) { JoystickCrouch.intValue = EditorGUILayout.Popup(JoystickCrouch.intValue, s_inputListJoystickButton.ToArray()); } EditorGUILayout.EndHorizontal(); /* * //-> Run * EditorGUILayout.BeginHorizontal(); * GUILayout.Label("Run: ", GUILayout.Width(160)); * * EditorGUILayout.LabelField("Allow:", GUILayout.Width(40)); * EditorGUILayout.PropertyField(b_AllowRun, new GUIContent(""), GUILayout.Width(20)); * * EditorGUILayout.EndHorizontal(); */ } EditorGUILayout.EndVertical(); //EditorGUILayout.LabelField (""); EditorGUILayout.BeginVertical(style_Blue); EditorGUILayout.HelpBox("Mobile Joystick Options", MessageType.Info); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Player Movement use :", GUILayout.Width(160)); //-> Left Stick string newtitle = "Left Stick"; if (!b_MobileMovement_Stick.boolValue) { newtitle = "Left Buttons"; } if (GUILayout.Button(newtitle, GUILayout.Width(200))) { b_MobileMovement_Stick.boolValue = !b_MobileMovement_Stick.boolValue; GameObject Grp_Canvas = GameObject.Find("Grp_Canvas"); Transform[] allChildren = Grp_Canvas.GetComponentsInChildren <Transform>(true); canvasMobileConnect mobileCanvas = null; foreach (Transform child in allChildren) { if (child.name == "mobileCanvas") { mobileCanvas = child.GetComponent <canvasMobileConnect>(); break; } } Undo.RegisterFullObjectHierarchyUndo(mobileCanvas.grp_LeftButtonsMove, mobileCanvas.grp_LeftButtonsMove.name); Undo.RegisterFullObjectHierarchyUndo(mobileCanvas.virtualJoystickLeftStickToMove, mobileCanvas.virtualJoystickLeftStickToMove.name); if (b_MobileMovement_Stick.boolValue) { mobileCanvas.grp_LeftButtonsMove.SetActive(false); mobileCanvas.virtualJoystickLeftStickToMove.gameObject.SetActive(true); } else { mobileCanvas.grp_LeftButtonsMove.SetActive(true); mobileCanvas.virtualJoystickLeftStickToMove.gameObject.SetActive(false); } } EditorGUILayout.EndHorizontal(); /* * // Left Options (Buttons) * if (!b_MobileMovement_Stick.boolValue){ * } * // Left Options (Stick) * else * { * EditorGUILayout.BeginHorizontal(); * EditorGUILayout.LabelField("Mobile stick sensibility :", GUILayout.Width(160)); * EditorGUILayout.PropertyField(LeftStickSensibility, new GUIContent(""), GUILayout.Width(200)); * EditorGUILayout.EndHorizontal(); * } */ //EditorGUILayout.LabelField(""); //-> Right Stick EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Player Camera Rotation use :", GUILayout.Width(160)); newtitle = "Right Stick"; if (!b_MobileCamRotation_Stick.boolValue) { newtitle = "No Stick"; } if (GUILayout.Button(newtitle, GUILayout.Width(200))) { b_MobileCamRotation_Stick.boolValue = !b_MobileCamRotation_Stick.boolValue; GameObject Grp_Canvas = GameObject.Find("Grp_Canvas"); Transform[] allChildren = Grp_Canvas.GetComponentsInChildren <Transform>(true); canvasMobileConnect mobileCanvas = null; foreach (Transform child in allChildren) { if (child.name == "mobileCanvas") { mobileCanvas = child.GetComponent <canvasMobileConnect>(); break; } } Undo.RegisterFullObjectHierarchyUndo(mobileCanvas.virtualJoystick, mobileCanvas.virtualJoystick.name); if (!b_MobileCamRotation_Stick.boolValue) { mobileCanvas.virtualJoystick.gameObject.SetActive(false); } else { mobileCanvas.virtualJoystick.gameObject.SetActive(true); } } EditorGUILayout.EndHorizontal(); // Right Stick Options if (b_MobileCamRotation_Stick.boolValue) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Mobile stick sensibility :", GUILayout.Width(160)); EditorGUILayout.PropertyField(sensibilityMobile, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Mobile stick sensibility curve :", GUILayout.Width(160)); EditorGUILayout.PropertyField(animationCurveMobile, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); } // No Stick Options else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("sensibility :", GUILayout.Width(160)); EditorGUILayout.PropertyField(mobileSpeedRotation, new GUIContent(""), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); } //-> Crouch Button EditorGUILayout.BeginHorizontal(); GUILayout.Label("Crouch Button: ", GUILayout.Width(160)); EditorGUILayout.LabelField("Allow:", GUILayout.Width(40)); EditorGUILayout.PropertyField(allowCrouch, new GUIContent(""), GUILayout.Width(20)); if (allowCrouch.boolValue) { JoystickCrouch.intValue = EditorGUILayout.Popup(JoystickCrouch.intValue, s_inputListJoystickButton.ToArray()); } EditorGUILayout.EndHorizontal(); /* * //-> Run * EditorGUILayout.BeginHorizontal(); * GUILayout.Label("Run: ", GUILayout.Width(160)); * * EditorGUILayout.LabelField("Allow:", GUILayout.Width(40)); * EditorGUILayout.PropertyField(b_AllowRun, new GUIContent(""), GUILayout.Width(20)); * * EditorGUILayout.EndHorizontal(); */ EditorGUILayout.EndVertical(); EditorGUILayout.LabelField(""); EditorGUILayout.LabelField(""); serializedObject.ApplyModifiedProperties(); }