public string Post(cars car) { try { string query = @"insert into dbo.Car values ( '" + car.Car_Brand + @"', '" + car.Car_Type + @"', '" + car.Date_Of_Purchased + @"', '" + car.PhotoFileName + @"' )"; DataTable table = new DataTable(); using (var con = new SqlConnection(ConfigurationManager.ConnectionStrings["carsAppDB"].ConnectionString)) using (var cmd = new SqlCommand(query, con)) using (var da = new SqlDataAdapter(cmd)) { cmd.CommandType = CommandType.Text; da.Fill(table); } return("Added Successfully! "); } catch (Exception) { return("Fail to Add"); } }
//field versus properties : https://stackoverflow.com/questions/295104/what-is-the-difference-between-a-field-and-a-property private void btnComposeCarObjects_Click(object sender, RoutedEventArgs e) { cars car_1 = new cars(); cars car_2 = new cars { irCarPrice = 250, irCarWeight = 250, srCarBrand = "BMW", srCarColor = "Red", srCarModel = "BMW 228", irProductionYear = 1825, lstRepairYears = new List <int> { 1775, 1900, 1645, 1925, 1999 } }; car_2.saveToAFile("car2.txt"); //MessageBox.Show("production year " + car_2.irProductionYear); cars car_3 = new cars(); car_3.irCarPrice = 5000; car_3.irCarWeight = 2500; car_3.irProductionYear = 2000; car_3.srCarBrand = "Ford"; car_3.srCarColor = "White"; car_3.srCarModel = "Ford Escape Hybrid"; car_3.lstRepairYears = new List <int>(); car_3.lstRepairYears.Add(1950); car_3.lstRepairYears.Add(2005); List <cars> lstMyCars = new List <cars> { car_1, car_2, car_3 }; lstMyCars.saveToFileCarsList("cars_list.txt"); File.WriteAllText(@"cars_list_json.txt", JsonConvert.SerializeObject(lstMyCars)); }
public string Put(cars car) { try { string query = @"update dbo.Car set Car_Brand='" + car.Car_Brand + @"', Car_Type='" + car.Car_Type + @"', Company'" + car.Company + @"', Date_Of_Purchase='" + car.Date_Of_Purchased + @"', PhotoFileName='" + car.PhotoFileName + @"' where CarID =" + car.CarID + @""; DataTable table = new DataTable(); using (var con = new SqlConnection(ConfigurationManager.ConnectionStrings["carsAppDB"].ConnectionString)) using (var cmd = new SqlCommand(query, con)) using (var da = new SqlDataAdapter(cmd)) { cmd.CommandType = CommandType.Text; da.Fill(table); } return("Updated Successfully! "); } catch (Exception) { return("Fail to Update"); } }
public JsonResult AracKayit(cars formdata) { int sonuc = 1; if (Helpers.Kullanici.GirisKontrol()) { try { rentacarEntities db = new rentacarEntities(); cars YeniKayit = new cars(); YeniKayit.brand = formdata.brand; YeniKayit.color = formdata.color; YeniKayit.img = formdata.img; YeniKayit.km = formdata.km; YeniKayit.model = formdata.model; YeniKayit.modelyear = formdata.modelyear; YeniKayit.period = formdata.period; YeniKayit.price = formdata.price; YeniKayit.title = formdata.title; db.cars.Add(YeniKayit); db.SaveChanges(); } catch (Exception ex) { sonuc = 0; } } else { sonuc = 2; } return(Json(sonuc)); }
public object Clone() { cars c = new cars(name, color, year, price, count, petrol, dvs, timeToHundred); dvs = (engine)dvs.Clone(); return(c); }
public HttpResponseMessage updateAUser(int id, cars updateCar) { if (Thread.CurrentPrincipal.Identity.AuthenticationType == "Admin") { if (db.cars.Any(car => car.id == id)) { cars car = db.cars.FirstOrDefault(cars => cars.id == id); car.typeNumber = updateCar.typeNumber; car.currentKM = updateCar.currentKM; car.proper = updateCar.proper; car.available = updateCar.available; car.carNumber = updateCar.carNumber; db.SaveChanges(); return(Request.CreateResponse(HttpStatusCode.OK)); } else { return(Request.CreateResponse(HttpStatusCode.BadRequest)); } } else { return(Request.CreateResponse(HttpStatusCode.BadRequest)); } }
static void Main(string[] args) { Console.WriteLine("Инициализация:\n"); engine dvs1 = new engine("No_Name", 50, 150, 0, 1000); // конструктор со всеми параметрами cars avto1 = new cars("no_name", "no_color", 2020, 1000, dvs1); // конструктор со всеми параметрами engine dvs2 = new engine("No_Name"); // конструктор с одним параметром cars avto2 = new cars(dvs2); // конструктор с одним параметром cars avto3 = new cars(); // конструктор без параметров avto1.OutputCars(); avto1.PutCars(); Console.WriteLine("\nДанные после ввода:"); avto1.OutputCars(); int ProbegFirst = 1;// инициализация переменной для возврата через ref avto1.Drive(ref ProbegFirst); Console.WriteLine("\nПробег после тест-драйва: "); Console.WriteLine(ProbegFirst); avto1.Modern(100, 200, 500); Console.WriteLine("\n\nПосле модернизации:"); avto1.OutputCars(); // объявление и инициализация массива автомобилей engine[] arrayE = new engine[2]; cars[] arrayC = new cars[2]; for (int i = 0; i < arrayC.Length; i++) { arrayE[i] = new engine("no_name", 10, 100, 0, 200); arrayC[i] = new cars("no_name", "no_color", 2020, 1000, arrayE[i]); Console.WriteLine("\nМашина " + (i + 1)); arrayC[i].OutputCars(); } Console.WriteLine("\nВвод данных:"); for (int i = 0; i < arrayC.Length; i++)// заполнение массива { Console.WriteLine("\nМашина " + (i + 1)); arrayC[i].PutCars(); } Console.WriteLine("\nДанные после ввода:"); for (int i = 0; i < arrayC.Length; i++)// заполнение массива { Console.WriteLine("\nМашина " + (i + 1)); arrayC[i].OutputCars(); } Console.WriteLine("\nПробег после тест-драйва: "); for (int i = 0; i < arrayC.Length; i++)// возвращаемы параметр через out { int ProbegTwo; arrayC[i].DriveTwo(out ProbegTwo); Console.WriteLine("\nМашина " + (i + 1) + ": " + ProbegTwo + "КМ"); } Console.WriteLine("\nПосле модернизации: "); for (int i = 0; i < arrayC.Length; i++) { arrayC[i].Modern(100, 200, 500); Console.WriteLine("\n"); arrayC[i].OutputCars(); } Console.ReadLine(); }
public static void loadCarsFromFile(this List <cars> lstMyCars, string srFileName) { var vrAllFile = File.ReadAllText(srFileName); foreach (var vrPerCarObject in vrAllFile.Split(srCarObjectSeperator)) { cars tempCar = new cars(); tempCar.loadFromFile(vrPerCarObject, true); lstMyCars.Add(tempCar); } }
public void HandleCars(List <PatrolLastLocationDTO> availableCars) { var crispCars = new cars(); crispCars.C = availableCars.Count().ToString(); crispCars.car = new carsCar[availableCars.Count]; var index = 0; foreach (var item in availableCars) { crispCars.car[index] = new carsCar { c = (index + 1).ToString(), id = item.PatrolId.ToString(), S = "0", X = item.Longitude ?? 0, Y = item.Latitude ?? 0 }; index++; } XmlSerializer serializer = new XmlSerializer(typeof(cars)); var stringwriter = new System.IO.StringWriter(); //var xmlWriter = new XmlWriter(); serializer.Serialize(stringwriter, crispCars); // XmlWriterSettings settings = new XmlWriterSettings(); //settings.OmitXmlDeclaration = true; //MemoryStream ms = new MemoryStream(); //XmlWriter writer = XmlWriter.Create(ms, settings); //XmlSerializerNamespaces names = new XmlSerializerNamespaces(); //names.Add("", ""); //XmlSerializer cs = new XmlSerializer(typeof(cars)); //cs.Serialize(writer, crispCars, names); //ms.Flush(); //ms.Seek(0, SeekOrigin.Begin); //StreamReader sr = new StreamReader(ms); //var xml = sr.ReadToEnd(); //var sessionName = GetActiveSession(); var allSessions = _client.listSessions(); if (allSessions != null) { foreach (var item in allSessions) { ParseCars(item.id, stringwriter.ToString()); } } }
private void btnLoadCarFromFile_Click(object sender, RoutedEventArgs e) { cars myCar2 = new cars(); myCar2.loadFromFile("car2.txt"); List <cars> lstMyCars = new List <cars>(); lstMyCars.loadCarsFromFile("cars_list.txt"); List <cars> lstMyCars_json = new List <cars>(); lstMyCars_json = JsonConvert.DeserializeObject <List <cars> >(File.ReadAllText("cars_list_json.txt")); }
public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } cars = await _context.cars .Include(c => c.mans).FirstOrDefaultAsync(m => m.CID == id); if (cars == null) { return(NotFound()); } return(Page()); }
private void apply_Click(object sender, System.Windows.RoutedEventArgs e) { if (Place == 0) { MessageBox.Show("Nie wybrano miejsca!"); } else { if (editMode == true) { editedCar.parking = Place; cars auto = (from m in _db.cars where m.id == editedCar.id select m).Single(); auto.parking = Place; _db.SaveChanges(); } else { Car.parking = Place; Console.WriteLine(Car.model); Console.WriteLine(Car.parking); cars newCar = new cars(); newCar.make = Car.make; newCar.model = Car.model; newCar.price = Convert.ToInt32(Car.price); newCar.margin = Car.margin; newCar.mileage = Car.mileage; newCar.power = Convert.ToInt32(Car.power); newCar.year = Convert.ToInt32(Car.year); newCar.trany = Car.trany; newCar.parking = Car.parking; newCar.desc = Car.desc; newCar.displ = Car.displ; newCar.fuelType = Car.fuelType; newCar.parking = Place; Random rand = new Random(); int hr = rand.Next(1, 9); int min = rand.Next(1, 59); ts1.timerClock(newCar, new TimeSpan(hr, min, 1), ts1.timersList.Count()); ts1.tempParkingSlots.Add(Place); ts1.timerColumnNbr++; MessageBox.Show("Pomyslnie dodano pojazd do oferty!"); Switcher.Switch(new MainListView(true)); } } }
public HomeModule() { Get["/"] = _ => View["index.cshtml"]; Get["/view_all_cars"] = _ => { List <cars> allCar = cars.ShowInventory(); return(View["view_all_cars.cshtml", allCar]); }; Post["/cars_added"] = _ => { cars newCar = new cars(Request.Form["model"], Request.Form["miles"], Request.Form["price"]); newCar.Save(); return(View["cars_added.cshtml", newCar]); }; Post["/car_cleared"] = _ => { cars.ClearAll(); return(View["car_cleared.cshtml"]); }; }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } cars = await _context.cars.FindAsync(id); if (cars != null) { _context.cars.Remove(cars); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }
public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } cars = await _context.cars .Include(c => c.mans).FirstOrDefaultAsync(m => m.CID == id); if (cars == null) { return(NotFound()); } ViewData["MID"] = new SelectList(_context.Manufacturers, "MID", "MID"); return(Page()); }
// Sing: Function to retrieve car details details from the database based on the care hire name. //This function returns a structure of car rental details public static cars getCarDetails(string carHire) { //Sing: Database connection string declarations System.Data.OleDb.OleDbConnection connection = new System.Data.OleDb.OleDbConnection(); DataTable dtable = new DataTable(); OleDbCommand command = new OleDbCommand(); OleDbDataReader reader; //Sing : Login database connection connection.ConnectionString = @"Provider=Microsoft.Jet.OLEDB.4.0; Data Source=PrimaryDB.mdb;Jet OLEDB:Database Password=;"; command.Connection = connection; connection.Open(); //Sing: SQL database query string string query = "SELECT * FROM Cars WHERE CarRentalCompany ='" + carHire + "'"; command.CommandText = query; reader = command.ExecuteReader(); //Sing: Instantiating a new car structure cars carDetails = new cars(); //Sing: Get all details of car rental if (reader.HasRows) { while (reader.Read()) { if (reader["CarRentalCompany"].ToString() == carHire) { carDetails.numPlate = reader["NumberPlate"].ToString(); carDetails.carMake = reader["Make"].ToString(); carDetails.carModel = reader["Model"].ToString(); carDetails.carType = reader["CarType"].ToString(); carDetails.gearBox = reader["GearBox"].ToString(); carDetails.seats = reader["Seats"].ToString(); carDetails.pricePerDay = reader["pricePerDay"].ToString(); } } reader.Close(); } connection.Close(); //return car details return(carDetails); }
private void btnTestReadOnlyandConstant_Click(object sender, RoutedEventArgs e) { //this below would throw error because you cant change value of readonly object after intilization or constructor of static class //srSplitValueSeperator = "custom stuff"; //this below would throw error because you cant change value of constant object after first definition //irConstNum = 200; //cars.srCarManufacturer this would throw error cars myTempCar = new cars(); var carm = myTempCar.srCarManufacturer; var carm2 = cars.srCarManufacturer_v2; var carm3 = cars.srCarManufacturer_v3; cars.srCarManufacturer_v3 = "Global v2"; //constant vs readonly https://www.pluralsight.com/guides/const-vs-readonly-vs-static-csharp }
public HttpResponseMessage DeleteUsers(int id) { if (Thread.CurrentPrincipal.Identity.AuthenticationType == "Admin") { cars cars = db.cars.FirstOrDefault(car => car.id == id); if (cars == null) { return(Request.CreateResponse(HttpStatusCode.BadRequest)); } db.cars.Remove(cars); db.SaveChanges(); return(Request.CreateResponse(HttpStatusCode.OK)); } else { return(Request.CreateResponse(HttpStatusCode.BadRequest)); } }
public ParkingMap(cars Car) { editMode = true; this.editedCar = Car; InitializeComponent(); parkingButton.IsEnabled = false; isItBusy(); string name = "P" + editedCar.parking.ToString(); object parkingPlace = ParkingSlots.FindName(name); if (parkingPlace is Button) { Console.WriteLine("P" + editedCar.parking.ToString()); Button button = parkingPlace as Button; button.Background = Brushes.Red; } else { Console.WriteLine("P" + editedCar.parking.ToString()); } }
public HomeModule() { Get["/"] = _ => View["index.cshtml"]; Get["/view_all_cars"] = _ => { List <cars> allCar = cars.ShowInventory(); return(View["view_all_cars.cshtml", allCar]); }; Get["/update_car/{id}"] = parameters => { cars car = cars.Find(parameters.id); return(View["update_car.cshtml", car]); }; Post["/update_car/{id}"] = parameters => { cars car = cars.Find(parameters.id); List <cars> allCar = cars.ShowInventory(); cars newCar = new cars(Request.Form["model"], Request.Form["miles"], Request.Form["price"]); allCar[parameters.id] = newCar; return(View["update_car.cshtml", newCar]); }; Post["/cars_added"] = _ => { cars newCar = new cars(Request.Form["model"], Request.Form["miles"], Request.Form["price"]); newCar.Save(); return(View["cars_added.cshtml", newCar]); }; Post["/car_cleared"] = _ => { cars.ClearAll(); return(View["car_cleared.cshtml"]); }; // Post["/update_car/{id}"] = parameters => { // List<cars> allCar = cars.ShowInventory(); // allCar[parameters.id].GetModel = (Request.Form["model"]); // allCar[parameters.id].GetMiles = (Request.Form["miles"]); // allCar[parameters.id].GetPrice = (Request.Form["price"]); // return View["update_car.cshtml", car]; // }; }
public HttpResponseMessage PostUsers(cars car) { if (Thread.CurrentPrincipal.Identity.AuthenticationType == "Admin") { cars newcar = new cars(); newcar.typeNumber = car.typeNumber; newcar.currentKM = car.currentKM; newcar.proper = car.proper; newcar.available = car.available; newcar.carNumber = car.carNumber; db.cars.Add(newcar); db.SaveChanges(); return(Request.CreateResponse(HttpStatusCode.OK)); } else { return(Request.CreateResponse(HttpStatusCode.BadRequest)); } }
private void car_btn_Click(object sender, EventArgs e) { Auto_data.Clear(); XmlDocument xml = new XmlDocument(); xml.Load("autok.xml"); dataGridView1.DataSource = Auto_data; foreach (XmlElement element in xml.DocumentElement) { var car = new cars(); Auto_data.Add(car); car.Gyártó = element.GetAttribute("marka"); var childElement = (XmlElement)element.ChildNodes[0]; car.Típus = childElement.GetAttribute("tipus"); car.Szín = childElement.GetAttribute("szin"); car.Gyártás_éve = childElement.GetAttribute("evjarat"); } }
static void Main() { Console.WriteLine("Hello Humans, Im Watching You."); cars C = new cars(); //Console.WriteLine("\nInternal Collection (Unsorted - IEnumerable,Enumerator)\n"); //foreach (car c in C) //{Console.WriteLine(c.Make + "\t\t" + c.Year);} foreach (car c in C) { string carString = (c.Make + " " + c.Year); DisplayStringWithBorder(carString); } Console.ReadLine(); foreach (var item in C) { DisplayStringWithBorder(item.ToString()); } string[] animals = { "Cat", "Alligator", "fox", "donkey", "Cat", "alligator" }; foreach (var item in animals) { DisplayStringWithBorder(item.ToString()); } MyClass myClass1 = new MyClass("string1", "string2", 400); Console.WriteLine("int1 {0} \nstring1 {1} \nstring2 {2}", myClass1.myClassInt1, myClass1.myClassString1, myClass1.myClassString2); Console.ReadLine(); Array.ForEach(animals, DisplayStringWithBorder); HelloWorld(); ///Pinfo(); }
public JsonResult AracDuzenle(cars formdata) { int sonuc = 1; if (Helpers.Kullanici.GirisKontrol()) { try { rentacarEntities db = new rentacarEntities(); cars bul = db.cars.Where(w => w.id == formdata.id).FirstOrDefault(); if (bul == null) { sonuc = 3; return(Json(sonuc)); } bul.brand = formdata.brand; bul.color = formdata.color; bul.img = formdata.img; bul.km = formdata.km; bul.model = formdata.model; bul.modelyear = formdata.modelyear; bul.period = formdata.period; bul.price = formdata.price; bul.title = formdata.title; db.SaveChanges(); } catch (Exception ex) { sonuc = 0; } } else { sonuc = 2; } return(Json(sonuc)); }
public BuyerDataForm(cars Car) { this.Car = Car; InitializeComponent(); }
static void Main() { //console settings Console.BufferHeight = Console.WindowHeight; Console.BufferWidth = Console.WindowWidth; Console.CursorVisible = false; //used for centering the text string text; text = "CAR GAME"; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, 0); Console.WriteLine(text); text = "Press 1 for seven lanes (easiest)"; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2 - 2); Console.WriteLine(text); text = "Press 2 for five lanes (harder)"; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2 - 1); Console.WriteLine(text); text = "Press 3 for three lanes (hardest)"; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2); Console.WriteLine(text); text = "Press E to exit"; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2 + 1); Console.WriteLine(text); text = "The game will pause on Spacebar"; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2 + 3); Console.WriteLine(text); string lanes; string difficulty; int leftmostLane; int rightmostLane; while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo pressedKey = Console.ReadKey(true); if ((pressedKey.Key == ConsoleKey.NumPad1) || (pressedKey.Key == ConsoleKey.D1)) { lanes = "I I"; leftmostLane = Console.BufferWidth / 2 - 3; rightmostLane = leftmostLane + (lanes.Length - 2); difficulty = "seven lanes"; break; } else if ((pressedKey.Key == ConsoleKey.NumPad2) || (pressedKey.Key == ConsoleKey.D2)) { lanes = "I I"; leftmostLane = Console.BufferWidth / 2 - 2; rightmostLane = leftmostLane + (lanes.Length - 2); difficulty = "five lanes"; break; } else if ((pressedKey.Key == ConsoleKey.NumPad3) || (pressedKey.Key == ConsoleKey.D3)) { lanes = "I I"; leftmostLane = Console.BufferWidth / 2 - 1; rightmostLane = leftmostLane + (lanes.Length - 2); difficulty = "three lanes"; break; } else if ((pressedKey.Key == ConsoleKey.E)) { Console.Clear(); return; } } } Random Randomizer = new Random(); //how many other (lethal) cars will there be int carsCount = Console.BufferHeight / 2 + 2; //lower acceleration means faster gameplay int harder = 1; int sleepTime = 200; //gameplay stuff int lives = 5; int maxLives = lives; int gameScore = 0; bool carCrash = false; //the density variable decides how sparse/abundant will the other cars be (buggy, change at your own risk) int density = 2; //initiliazing the player's car and adding some info about it cars playerCar = new cars(); playerCar.symbol = '#'; playerCar.color = ConsoleColor.Yellow; playerCar.X = Console.BufferWidth / 2; playerCar.Y = Console.BufferHeight - 1; //initializing the other cars array and setting some initial random values cars[] otherCars = new cars[carsCount]; for (int i = 0, j = 0; i < carsCount; i++, j -= density) { otherCars[i].X = Randomizer.Next(leftmostLane, rightmostLane); otherCars[i].Y = j; otherCars[i].symbol = '&'; } //initializing the bonus life bonus cars bonusLife = new cars(); bonusLife.color = ConsoleColor.Green; bonusLife.symbol = '+'; //initializing the slower speed bonus cars bonusSpeed = new cars(); bonusSpeed.color = ConsoleColor.Red; bonusSpeed.symbol = '*'; //initializing the clear screen bonus (bonusClear.color is missing, because it'll generate a new color on every iteration of the cycle) cars bonusClear = new cars(); bonusClear.symbol = '@'; Console.Clear(); while (true) { //writing the road for (int i = 0; i < Console.BufferHeight; i++) { Console.SetCursorPosition(Console.BufferWidth / 2 - lanes.Length / 2, i); Console.Write(lanes); } //writing the other cars for (int i = 0, j = 0; i < otherCars.Length; i++) { if (otherCars[i].Y == Console.BufferHeight) { j -= density; otherCars[i].Y = j; otherCars[i].X = Randomizer.Next(leftmostLane, rightmostLane); } else if (otherCars[i].Y >= 0) { Console.SetCursorPosition(otherCars[i].X, otherCars[i].Y); Console.Write(otherCars[i].symbol); otherCars[i].Y++; } else if (otherCars[i].Y < 0) { otherCars[i].Y++; } } //choose when to give the clear screen bonus if (Randomizer.Next(0, 200) == 23 && bonusClear.Y <= 0) { bonusClear.Y = 1; bonusClear.X = Randomizer.Next(leftmostLane, rightmostLane); } else if (bonusClear.Y == Console.BufferHeight) { bonusClear.Y = -1; } else if (bonusClear.Y > 0) { Console.SetCursorPosition(bonusClear.X, bonusClear.Y); Console.ForegroundColor = (ConsoleColor)Randomizer.Next(10, 16); Console.Write(bonusClear.symbol); bonusClear.Y++; } //choose when to give the +1 life bonus if (Randomizer.Next(0, 150) == 23 && bonusLife.Y <= 0) { bonusLife.Y = 1; bonusLife.X = Randomizer.Next(leftmostLane, rightmostLane); } else if (bonusLife.Y == Console.BufferHeight) { bonusLife.Y = -1; } else if (bonusLife.Y > 0) { Console.SetCursorPosition(bonusLife.X, bonusLife.Y); Console.ForegroundColor = bonusLife.color; Console.Write(bonusLife.symbol); bonusLife.Y++; } //choose when to give the slower game bonus if (Randomizer.Next(0, 100) == 23 && bonusSpeed.Y <= 0) { bonusSpeed.Y = 1; bonusSpeed.X = Randomizer.Next(leftmostLane, rightmostLane); } else if (bonusSpeed.Y == Console.BufferHeight) { bonusSpeed.Y = -1; } else if (bonusSpeed.Y > 0) { Console.SetCursorPosition(bonusSpeed.X, bonusSpeed.Y); Console.ForegroundColor = bonusSpeed.color; Console.Write(bonusSpeed.symbol); bonusSpeed.Y++; } //writing the player's car Console.SetCursorPosition(playerCar.X, playerCar.Y); if (carCrash) { Console.ForegroundColor = ConsoleColor.Red; Console.Write("@"); carCrash = false; } else { Console.ForegroundColor = playerCar.color; Console.Write(playerCar.symbol); } Console.ForegroundColor = ConsoleColor.White; //fixing the buggy road Console.SetCursorPosition(rightmostLane, Console.BufferHeight - 1); Console.Write("I"); //moving the car if (Console.KeyAvailable) { ConsoleKeyInfo pressedKey = Console.ReadKey(true); if (pressedKey.Key == ConsoleKey.RightArrow) { Console.SetCursorPosition(playerCar.X, playerCar.Y); Console.Write(" "); playerCar.X++; } else if (pressedKey.Key == ConsoleKey.LeftArrow) { Console.SetCursorPosition(playerCar.X, playerCar.Y); Console.Write(" "); playerCar.X--; } else if (pressedKey.Key == ConsoleKey.UpArrow) { Console.SetCursorPosition(playerCar.X, playerCar.Y); Console.Write(" "); playerCar.Y--; } else if (pressedKey.Key == ConsoleKey.DownArrow) { Console.SetCursorPosition(playerCar.X, playerCar.Y); Console.Write(" "); playerCar.Y++; } else if (pressedKey.Key == ConsoleKey.Spacebar) { text = "PAUSED, press Enter to continue."; Console.SetCursorPosition(Console.BufferWidth - text.Length, Console.BufferHeight / 2); Console.Write(text); Console.ReadLine(); text = " "; Console.SetCursorPosition(Console.BufferWidth - text.Length, Console.BufferHeight / 2); Console.Write(text); } //making sure the player's car won't go off the road if (playerCar.X == leftmostLane - 1) { playerCar.X++; } else if (playerCar.X == rightmostLane) { playerCar.X--; } if (playerCar.Y == Console.BufferHeight) { playerCar.Y--; } else if (playerCar.Y == -1) { playerCar.Y++; } } //checking for collisions for (int i = 0; i < otherCars.Length; i++) { if (otherCars[i].Y == playerCar.Y && otherCars[i].X == playerCar.X) { carCrash = true; lives--; } } if (bonusSpeed.X == playerCar.X && bonusSpeed.Y == playerCar.Y) { sleepTime += 20; gameScore += 5; bonusSpeed.Y = -1; } if (bonusLife.X == playerCar.X && bonusLife.Y == playerCar.Y) { lives++; gameScore += 5; bonusLife.Y = -1; } if (bonusClear.X == playerCar.X && bonusClear.Y == playerCar.Y) { for (int i = 0, j = 0; i < carsCount; i++, j -= density) { otherCars[i].Y = j; } bonusClear.Y = -1; gameScore += 5; } //ending the game if (lives == 0) { Console.Clear(); text = "GAME OVER!"; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2 - 2); Console.Write(text); text = "Score: " + gameScore; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2 - 1); Console.Write(text); text = "Maximum lives: " + maxLives; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2); Console.Write(text); text = "Playing with " + difficulty + "."; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight / 2 + 1); Console.Write(text); text = "Press Enter to continue..."; Console.SetCursorPosition(Console.BufferWidth / 2 - text.Length / 2, Console.BufferHeight - 1); Console.Write(text); Console.ReadLine(); return; } //writing the remaining lives Console.SetCursorPosition(0, 0); Console.Write("Lives: "); if (lives == 1) { Console.BackgroundColor = ConsoleColor.Red; Console.Write(lives); Console.BackgroundColor = ConsoleColor.Black; } else { Console.Write(lives); } //counter with the maximum lives if (maxLives < lives) { maxLives = lives; } //writing the game score text = "Score: " + gameScore; Console.SetCursorPosition(Console.BufferWidth - text.Length, 0); Console.Write(text); //writing the game speed Console.SetCursorPosition(0, Console.BufferHeight - 1); Console.Write("Speed: " + sleepTime + " (lower means faster)"); //making the game harder (faster) if (harder % 10 == 0) { sleepTime--; gameScore += 1; } harder++; Thread.Sleep(sleepTime); } }
static Exception ex;// исключение класса ex static void Main(string[] args) { Console.WriteLine("Инициализация:\n"); engine dvs = new engine("No_Name", 50, 150, 0, 1000); // конструктор со всеми параметрами cars avto = new cars("no_name", "no_color", 2020, 1000, dvs); // конструктор со всеми параметрами avto.OutputCars(); bool f; do { f = false; try { avto.PutCars(); } catch (FormatException ex)// обработка программного исключения { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } catch (Exception ex)// обработка пользовательского исключения { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } } while (f); Console.WriteLine("\nДанные после ввода:"); avto.OutputCars(); int probegAfterDrive = 0; try { probegAfterDrive = avto.Drive(10); } catch (Exception ex)// обработка пользовательского исключения { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } Console.Write("\nПробег после тест-драйва: "); Console.WriteLine(probegAfterDrive); try { avto.Modern(100, 200, 500); } catch (Exception ex)// обработка пользовательского исключения { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } Console.WriteLine("\n\nПосле модернизации:"); avto.OutputCars(); // объявление и инициализация массива автомобилей engine[] arrayE = new engine[2]; cars[] arrayC = new cars[2]; for (int i = 0; i < arrayC.Length; i++) { arrayE[i] = new engine("no_name"); arrayC[i] = new cars(arrayE[i]); Console.WriteLine("\nМашина " + (i + 1)); arrayC[i].OutputCars(); } Console.WriteLine("\nВвод данных:"); for (int i = 0; i < arrayC.Length; i++)// заполнение массива { Console.WriteLine("\nМашина " + (i + 1)); do { f = false; try { arrayC[i].PutCars(); } catch (FormatException ex) { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } catch (Exception ex) { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } } while (f); } Console.WriteLine("\nДанные после ввода:"); for (int i = 0; i < arrayC.Length; i++)// заполнение массива { Console.WriteLine("\nМашина " + (i + 1)); arrayC[i].OutputCars(); } for (int i = 0; i < arrayC.Length; i++) { try { probegAfterDrive = arrayC[i].Drive(10); } catch (Exception ex) { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } } Console.WriteLine("\nПробег после тест-драйва: "); for (int i = 0; i < arrayC.Length; i++)// возвращаемы параметр через out { Console.WriteLine("\nМашина " + (i + 1) + ": " + probegAfterDrive + "КМ"); } for (int i = 0; i < arrayC.Length; i++) { try { arrayC[i].Modern(100, 200, 500); } catch (Exception ex) { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } } Console.WriteLine("\nПосле модернизации: "); for (int i = 0; i < arrayC.Length; i++) { Console.WriteLine("\n"); arrayC[i].OutputCars(); } Console.ReadLine(); }
static long masodperc(cars ido) { return(ido.hours * 3600 + ido.minutes * 60 + ido.seconds); }
static Exception ex;// исключение класса ex static void Main(string[] args) { const int Length = 2; // размер массива bool f; // флажок для зашиты от некорректного ввода int probegAfterDrive = 0; // объявление и инициализация массива автомобилей engine[] arrayE = new engine[Length]; cars[] arrayC = new cars[Length]; for (int i = 0; i < Length; i++) { arrayE[i] = new engine("no_name"); arrayC[i] = new cars(arrayE[i]); Console.WriteLine("\nМашина " + (i + 1)); arrayC[i].OutputCars(); } Console.WriteLine("\nВвод данных:"); for (int i = 0; i < Length; i++)// заполнение массива { Console.WriteLine("\nМашина " + (i + 1)); do { f = false; try { arrayC[i].PutCars(); } catch (FormatException ex) { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } catch (Exception ex) { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } } while (f); } Console.WriteLine("\nДанные после ввода:"); for (int i = 0; i < Length; i++)// заполнение массива { Console.WriteLine("\nМашина " + (i + 1)); arrayC[i].OutputCars(); } Console.WriteLine("\nПробег после тест-драйва: "); for (int i = 0; i < Length; i++) { try { probegAfterDrive = arrayC[i].Drive(10); Console.WriteLine("\nМашина " + (i + 1) + ": " + probegAfterDrive + "КМ"); } catch (Exception ex) { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } } for (int i = 0; i < Length; i++) { try { arrayC[i].Modern(100, 200, 500); } catch (Exception ex) { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } } Console.WriteLine("\nПосле модернизации: "); for (int i = 0; i < arrayC.Length; i++) { Console.WriteLine("\n"); arrayC[i].OutputCars(); } //двумерный массив engine[,] arrayEngineTwo = new engine[Length, Length]; cars[,] arrayCarsTwo = new cars[Length, Length]; int count = 1; for (int i = 0; i < Length; i++) { for (int j = 0; j < Length; j++) { arrayEngineTwo[i, j] = new engine("no_name"); arrayCarsTwo[i, j] = new cars(arrayEngineTwo[i, j]); Console.WriteLine("\nМашина " + count); arrayCarsTwo[i, j].OutputCars(); count++; } } Console.WriteLine("\nВвод данных:"); count = 1; for (int i = 0; i < Length; i++) { for (int j = 0; j < Length; j++)// заполнение массива { Console.WriteLine("\nМашина " + count); count++; do { f = false; try { arrayCarsTwo[i, j].PutCars(); } catch (FormatException ex) { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } catch (Exception ex) { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } } while (f); } } Console.WriteLine("\nДанные после ввода:"); count = 1; for (int i = 0; i < Length; i++) { for (int j = 0; j < Length; j++) { Console.WriteLine("\nМашина " + count); arrayCarsTwo[i, j].OutputCars(); count++; } } count = 1; Console.WriteLine("\nПробег после тест-драйва: "); for (int i = 0; i < Length; i++) { for (int j = 0; j < Length; j++) { try { probegAfterDrive = arrayCarsTwo[i, j].Drive(10); Console.WriteLine("\nМашина " + count + ": " + probegAfterDrive + "КМ"); count++; } catch (Exception ex) { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } } } for (int i = 0; i < Length; i++) { for (int j = 0; j < Length; j++) { try { arrayCarsTwo[i, j].Modern(100, 200, 500); } catch (Exception ex) { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } } } Console.WriteLine("\nПосле модернизации: "); count = 1; for (int i = 0; i < Length; i++) { for (int j = 0; j < Length; j++) { Console.WriteLine("\nМашина " + count); arrayCarsTwo[i, j].OutputCars(); count++; } } Console.ReadLine(); }
static void Main(string[] args) { FileStream fs = new FileStream("vehicles.txt", FileMode.Open); StreamReader sr = new StreamReader(fs); int index = 0; cars[] car = new cars[1000]; while (true) { string line = sr.ReadLine(); if (line == null) { break; } string[] uj = line.Split(' '); car[index].hours = int.Parse(uj[0]); car[index].minutes = int.Parse(uj[1]); car[index].seconds = int.Parse(uj[2]); car[index].registrationnum = uj[3]; index++; } sr.Close(); fs.Close(); /*for (int i = 0; i < hossz; i++) * { * Console.WriteLine( car[i].hours + " " + * car[i].minutes + " "+ * car[i].seconds + " " + * car[i].registrationnum); * } */ Console.WriteLine("EXERCISE 2:"); int min = car[0].hours; int max = car[0].hours; for (int i = 0; i < hossz; i++) { if (min > car[i].hours) { min = car[i].hours; } } for (int i = 0; i < hossz; i++) { if (max < car[i].hours) { max = car[i].hours; } } Console.WriteLine(max + 1 - min); Console.WriteLine("EXERCISE 3: "); int aktualisora = 25; for (int i = 0; i < hossz; i++) { if (aktualisora != car[i].hours) { Console.WriteLine(car[i].hours + " hours: " + car[i].registrationnum); aktualisora = car[i].hours; } } Console.WriteLine("EXERCISE 4:"); // else if-el is lehet!!! int motor = 0; int truck = 0; int bus = 0; for (int i = 0; i < hossz; i++) { if (car[i].registrationnum.Contains("B")) { bus++; } } for (int i = 0; i < hossz; i++) { if (car[i].registrationnum.Contains("M")) { motor++; } } for (int i = 0; i < hossz; i++) { if (car[i].registrationnum.Contains("K")) { truck++; } } Console.WriteLine("number of busses: {0}, number of trucks: {1}, number of motors: {2}", bus, truck, motor); Console.WriteLine("EXERCISE 5: "); long max2 = 0; for (int i = 0; i < hossz - 1; i++) { if (masodperc(car[i + 1]) - masodperc(car[i]) > max2) { max2 = masodperc(car[i + 1]) - masodperc(car[i]); } } long ora = max2 / 3600; long perc = (max2 % 3600) / 60; long mp = (max2 % 3600) % 60; Console.WriteLine(max2 % 3600); Console.WriteLine("EXERCISE 6:"); kiir(max2); Console.WriteLine("PLEASE GIVE THE REMEMBERED NUMBERS OF THE REGISTARTION NUMBER AND REPLACE THE UNKKNOWN WITH *:"); string search = Console.ReadLine(); int searched = 0; for (int i = 0; i < hossz; i++) { if (car[i].registrationnum.Contains(search)) { searched = i; } } Console.WriteLine(car[searched].registrationnum); Console.WriteLine("EXERCISE 7: "); FileStream fs2 = new FileStream("checked.txt", FileMode.Create); StreamWriter sw = new StreamWriter(fs2); long ellenorzott = masodperc(car[0]); sw.WriteLine(car[0].registrationnum + " " + car[0].hours + " " + car[0].minutes + " " + car[0].seconds); for (int i = 0; i < hossz; i++) { if (masodperc(car[i]) - ellenorzott >= 300) { ellenorzott = masodperc(car[i]); sw.WriteLine(car[i].registrationnum + " " + car[i].hours + " " + car[i].minutes + " " + car[i].seconds); } } sw.Close(); fs2.Close(); Console.ReadKey(); }
delegate void Write(string msg); // делегат static void Main(string[] args) { Console.WriteLine("Инициализация:\n"); engine dvs = new engine("no_name", 10, 100, 0, 1000); // конструктор со всеми параметрами engine dvs1 = new engine(); cars avto = new cars("no_name", "no_color", 2020, 1000, 10, 50, dvs, 5); // конструктор со всеми параметрами cars avto1 = new cars("no_name", "no_color", 2020, 10000, 20, 0, dvs1, 10); avto = (cars)avto1.Clone();// глубокое клонирование Write message = Message; AddTov(avto);// вызов метода где использ абстракт класс Console.WriteLine("Машина:"); Console.WriteLine(avto); avto.zapravka(message); bool f; do { f = false; try { avto.Read(); } catch (FormatException ex)// обработка программного исключения { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } catch (Exception ex)// обработка пользовательского исключения { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } } while (f); Console.WriteLine("\nДанные после ввода:"); Console.Write(avto); int probegAfterDrive = 0; avto.zapravka(message); try { probegAfterDrive = avto.Drive(10); } catch (Exception ex)// обработка пользовательского исключения { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } Console.Write("\nПробег после тест-драйва: "); Console.WriteLine(probegAfterDrive); try { avto.Modern(100, 200, 500); } catch (Exception ex)// обработка пользовательского исключения { Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Завершение работы программы"); Environment.Exit(1); } Console.WriteLine("\n\nПосле модернизации:"); Console.Write(avto); Sale <cars> NEWPRICE = new Sale <cars>(avto, 4); // создание объекта шаблоа класса Console.WriteLine("Цена со скидкой: " + NEWPRICE.GetPriceWithSale()); // метод получения цены со скидкой avto.Sell(); // вызов базового метода продажи авто avto.Sell(4); // вызов метода производного класса Console.WriteLine("Самолет:"); plane pl = new plane("no_name", "no_color", 2020, 1000, 10, 10000, 5, 0); // конструктор со всеми параметрами pl.zapravka(message); pl.zapravka(message); Console.WriteLine(pl); do { f = false; try { pl.Read(); } catch (FormatException ex)// обработка программного исключения { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } catch (Exception ex)// обработка пользовательского исключения { f = true; Console.WriteLine("Ошибка: " + ex.Message); Console.WriteLine("Введите данные еще раз"); } } while (f); Console.WriteLine("\nДанные после ввода:"); Console.Write(pl); pl.Fly(1); Console.WriteLine("Налет (в часах) после полета: " + pl.HOURFLY); pl.Sell(); Console.ReadLine(); }