//Awake方法是早与Start的 void Awake() { _instance = this; wickpopeSprite = this.transform.Find("wickpope").GetComponent <UISprite>(); wickpopeLength = wickpopeSprite.width; wickpopeSprite.width = 0; this.cardGenerator = this.GetComponent <cardGenerator>(); //给当前回合的英雄发牌 StartCoroutine(GenerateCardForHero1()); }
void Awake() { CardGenerator = GameObject.FindWithTag("CardGenerator"); cardgenerator = CardGenerator.GetComponent<cardGenerator>(); }