void Start() { audioHandler = GameObject.FindGameObjectWithTag("audioManager").GetComponent <audioManagerScript>(); canvasHandler = GameObject.FindGameObjectWithTag("mainCanvas").GetComponent <canvasSc>(); //puzzHandler = gameObject.transform.GetChild(0).GetComponent<puzzleHandler>(); //canvasHandler.onGameObjectActivated(); letters = new Transform[7, 7]; int size = gameObject.transform.GetChild(3).childCount; //Debug.Log("Size: " + size); letterButtons = new Transform[size]; canvasHandler.setGLLStartTime(Time.time); chapterStart = false; //INPUT BUTTONS TO ARRAY getInputButtons(); setupPuzzle(); setupInput(); }
void Start() { scr = GameObject.FindGameObjectWithTag("mainCanvas").GetComponent <canvasSc>(); }