Example #1
0
        private void btnDetails_Click(object sender, EventArgs e)
        {
            campAdventure nwa = bs_nwAdventure.Current as campAdventure;

            if (nwa == null)
            {
                SetMessage("No Current Adventure Selected");
                return;
            }
            else
            {
                if (nwa.LongName == "" || nwa.LongName == null || bs_hostCampaign.Current == null)
                {
                    SetMessage("Cannot Save Adventure - No Adventure Name");
                }
                else
                {
                    //Save and load
                    this.Repository.Save(nwa);

                    frmAdventureDetail frmAdventure = new frmAdventureDetail();
                    frmAdventure.Adventure  = nwa;
                    frmAdventure.Database   = this.Database;
                    frmAdventure.Repository = this.Repository;
                    frmAdventure.initData();
                    frmAdventure.ShowDialog(this);
                    frmAdventure.Dispose();
                }
            }
        }
        private void btnSave_Click(object sender, EventArgs e)
        {
            if (bs_nwAdventure.Current == null)
            {
                return;
            }
            campAdventure nwa = bs_nwAdventure.Current as campAdventure;

            Repository.Save(nwa);
            SetMessage("Saved Adventure:" + nwa.LongName);
        }
Example #3
0
        private void btnNewAdventure_Click(object sender, EventArgs e)
        {
            campCampaign camp = bs_hostCampaign.Current as campCampaign;

            if (camp == null)
            {
                SetMessage("Cannot Add Adventure - No Current campaign");
            }
            else
            {
                campAdventure nwa = bs_nwAdventure.AddNew() as campAdventure;
                camp.Adventures.Add(nwa);
                nwa.Campaign = camp;
                tboxAdventureName.Focus();
            }
        }
        private void bs_nwAdventure_CurrentChanged(object sender, EventArgs e)
        {
            if (bs_nwAdventure.Current == null)
            {
                return;
            }
            campAdventure nwa = bs_nwAdventure.Current as campAdventure;

            bs_nwXPGained.DataSource  = nwa.Rewards;
            bs_nwMilestone.DataSource = nwa.Milestones;
            bs_nwChar.DataSource      = nwa.GetPlayers();
            chklboxPlayers.Items.Clear();
            foreach (hostChar p in nwa.GetPlayers())
            {
                chklboxPlayers.Items.Add(p);
            }
        }
        private void btnPlayerSelect_Click(object sender, EventArgs e)
        {
            bool bExists;

            //health check
            campAdventure nw = bs_nwAdventure.Current as campAdventure;

            if (nw == null)
            {
                SetMessage("No Current Adventure"); return;
            }
            campCampaign camp = nw.Campaign;

            if (camp == null)
            {
                SetMessage("No Campaign for Adventure:" + nw.LongName); return;
            }

            //create Campaign Characters List
            IList <hostChar> plist = new List <hostChar>();

            foreach (campCharCampaign c in camp.Characters)
            {
                if (c.Character.isNPC == false && c.Approved)
                {
                    // Remove if already rewarded / in Adventure
                    bExists = false;
                    foreach (campXPGained xp in nw.Rewards)
                    {
                        if (xp.Character == c.Character)
                        {
                            bExists = true;
                            SetMessage("Skipping " + c.Character.LongName + " exists already");
                        }
                    }
                    //doesnt exist, isnt NPC, is approved
                    if (!bExists)
                    {
                        plist.Add(c.Character);
                    }
                }
            }
            SetMessage("Loaded" + plist.Count().ToString() + " Campaign Characters");

            frmSelectPlayers frmPlayers = new frmSelectPlayers();

            frmPlayers.Players = plist;
            frmPlayers.ShowDialog(this);
            plist = frmPlayers.Players;
            frmPlayers.Dispose();
            SetMessage("Select returned" + plist.Count().ToString() + " Campaign Characters");

            //Create new records for new players
            foreach (hostChar c in plist)
            {
                campXPGained xp = new campXPGained("", "", nw, c, 0, 0, false);
                nw.Rewards.Add(xp);
            }
            //refresh charlist binding
            bs_nwAdventure_CurrentChanged(null, null);
        }