Example #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Whip" && playedOnce == false)
     {
         isShut = true;
         shake.triggerShakeMedium();
         animGears.Play("DoorMechanismTurn");
         playedOnce = true;
         rubble.Play();
         highlight.SetActive(false);
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Whip" && playedOnce == false)
     {
         triggerDoorGears.gearCounterAdder();
         isShut = true;
         shake.triggerShakeMedium();
         animGears.Play("newFloorMechanismLevelOneConfigurationanim");
         playedOnce = true;
         rubble.Play();
         highlight.SetActive(false);
     }
 }