void OnTriggerEnter2D(Collider2D col) { Debug.Log("HIo"); if (col.gameObject.tag == "Player" && isLaserOn()) { //GameObject canvas = GameObject.Find ("gameOverCanvas"); gameOverCanvas.gameObject.SetActive(true); Time.timeScale = 0; GameObject mainCamera = GameObject.Find("Main Camera"); cameraScroll camera = mainCamera.GetComponent <cameraScroll>(); camera.scrollCamera(false); } }
void Awake() { cameraControl = this; }