public ActionResult Edit_Camera(int id) { camera item = new camera(); xmlDoc.Load(Common.CommonHelp.CameraPath); XmlNodeList nodelist = xmlDoc.DocumentElement.SelectNodes("/document/camera"); foreach (XmlNode node in nodelist) { int id_temp = Convert.ToInt32(node.SelectSingleNode("ID").InnerText); if (id_temp == id) { item.ID = id; item.ten = node.SelectSingleNode("ten").InnerText; item.diachi_ip = node.SelectSingleNode("diachi_ip").InnerText; item.cong = node.SelectSingleNode("cong").InnerText; item.vitri = node.SelectSingleNode("vitri").InnerText; item.loai = node.SelectSingleNode("loai").InnerText; item.trangthai = node.SelectSingleNode("trangthai").InnerText; item.duongdan = node.SelectSingleNode("duongdan").InnerText; break; } } return(View(item)); }
public e1(Game Game, Vector2 pos, Player p, int id, camera c) : base(Game, pos, p, id, c) { speed = 10; bonus = 300; texturename = "Textures/game/enemies/e1"; game = Game; }
public static Boss boss; //the main boss of the stage public level(Game Game, int sID) { stageID = sID; Console.WriteLine("started level"); game = Game; player = new Player(game, this); manager = new gameManager(game); manager.player = player; hud = new game_HUD(game, player); SpriteFont font = game.Content.Load <SpriteFont>("fonts/small"); Texture2D pixel = game.Content.Load <Texture2D>("p"); console = new DebugConsole(pixel, font, new Rectangle(1366 - 400, 0, 400, 0), game); camera = new camera(); camera.focus = player; player.cam = camera; bg = new background(game); bg.reference = camera; sm = new ScriptManager(game, player); attackoverlay = new AttackOverlay(game); }
private void Button_Click(object sender, RoutedEventArgs e) { if (this.ipAddressTextBox.Text.Length == 0) { MessageBox.Show("برجاء ادخال الـ IP Address الخاص بالكاميرا"); } else { camera cameraObj = new camera(); cameraObj.IP_ADDRESS = this.ipAddressTextBox.Text; cameraObj.BOOTH = cpsEntities.booths.Where(i => i.NAME == this.BoothComboBox.Text).FirstOrDefault().ID; cameraObj.GATE = cpsEntities.gates.Where(i => i.NAME == this.GateComboBox.Text).FirstOrDefault().ID; cameraObj.SECTOR = cpsEntities.sectors.Where(i => i.NAME == this.SectorComboBox.Text).FirstOrDefault().ID; cameraObj.LANE = cpsEntities.lanes.Where(i => i.NAME == this.LaneComboBox.Text).FirstOrDefault().ID; cameraObj.ROAD = _roadNumber; cpsEntities.cameras.Add(cameraObj); cpsEntities.SaveChanges(); updateGridView(); this.hiddenLabel.Content = ""; this.ipAddressTextBox.Text = ""; this.LaneComboBox.Text = ""; this.BoothComboBox.Text = ""; this.GateComboBox.Text = ""; this.SectorComboBox.Text = ""; this.RoadComboBox.Text = ""; } }
// GET: Manage public ActionResult Index() { list.Clear(); xmlDoc.Load(Common.CommonHelp.CameraPath); XmlNodeList nodelist = xmlDoc.DocumentElement.SelectNodes("/document/camera"); foreach (XmlNode node in nodelist) { camera item = new camera(); item.ID = Convert.ToInt32(node.SelectSingleNode("ID").InnerText); item.ten = node.SelectSingleNode("ten").InnerText; item.diachi_ip = node.SelectSingleNode("diachi_ip").InnerText; item.cong = node.SelectSingleNode("cong").InnerText; item.vitri = node.SelectSingleNode("vitri").InnerText; item.loai = node.SelectSingleNode("loai").InnerText; item.trangthai = node.SelectSingleNode("trangthai").InnerText; item.duongdan = node.SelectSingleNode("duongdan").InnerText; list.Add(item); } return(View(list)); }
private void Start() { ghosts_instance = FindObjectOfType <instantiator>(); camera_instance = FindObjectOfType <camera>(); master_Instance = FindObjectOfType <GameMaster>(); isAlive = true; }
void exportTestXML(string f) { camera camera = new camera(); camera.label = "GOPR42863500.jpg"; camera.id = "0"; camera.enabled = "true"; camera.sensor_id = "0"; camera.transform = "9.7777159160850247e-001 6.6405210378488858e-002 1.9887951799510312e-001 3.9895954075435107e+001 -5.1202620277217573e-002 9.9542750570003768e-001 -8.0637290210847576e-002 -4.3891185974191007e+000 -2.0332487875349387e-001 6.8661699151637820e-002 9.7670085735064605e-001 -1.4292909338802835e+001 0.0000000000000000e+000 0.0000000000000000e+000 0.0000000000000000e+000 1.0000000000000000e+000"; camera.orientation = "1"; List <camera> cameras = new List <camera>(); cameras.Add(camera); chunk chunk = new chunk(); chunk.cameras = cameras; document document = new document(); document.chunk = chunk; XmlSerializer serializer = new XmlSerializer(typeof(document)); TextWriter textWriter = new StreamWriter(f); serializer.Serialize(textWriter, document); textWriter.Close(); }
// вызывается из потока событий unity static private PacketSetcameraReady setcamera(PacketHeader packet) { PacketSetcamera setcamera = UnityEngine.JsonUtility.FromJson <PacketSetcamera>(packet.json_data); setcamera.idname = (setcamera.idname == null) ? activecamera : setcamera.idname; if (!idnames.ContainsKey(setcamera.idname)) { return(new PacketSetcameraReady(0)); } int id = idnames[setcamera.idname]; if (cameras.ContainsKey(id)) { UnityEngine.GameObject obj = cameras[id]; camera bhv = obj.GetComponent <camera>(); bhv.targetposition = new UnityEngine.Vector3(setcamera.x0, setcamera.y0, setcamera.z0); obj.transform.position = new UnityEngine.Vector3(setcamera.x1, setcamera.y1, setcamera.z1); bhv.Init(); return(new PacketSetcameraReady(1)); } return(new PacketSetcameraReady(0)); }
// Use this for initialization void Start() { rb = gameObject.GetComponent <Rigidbody2D> (); camObj = GameObject.Find("Main Camera"); Camera = camObj.GetComponent <camera> (); if (player.direction == 0) { transform.localScale = new Vector2(0.0807231f, 15.29459f); rb.velocity = new Vector2(0f, bulletSpeed); } if (player.direction == 1) { transform.localScale = new Vector2(0.0807231f, 15.29459f); rb.velocity = new Vector2(0f, -bulletSpeed); } if (player.direction == 2) { rb.velocity = new Vector2(bulletSpeed, 0f); } if (player.direction == 3) { rb.velocity = new Vector2(-bulletSpeed, 0f); } Camera.cameraShake(.025f, .25f); }
static private Texture2D rayTrace(Texture2D texture) { const int ns = 100; var world = Util.random_scene(); var lookfrom = new Vector3(12, 2, 3); var lookat = new Vector3(0, 0.5f, 0); var dist_to_focus = (lookfrom - lookat).magnitude; var aperture = 0.1f; var cam = new camera(lookfrom, lookat, new Vector3(0, 1, 0), 20, (float)texture.width / texture.height, aperture, dist_to_focus); for (var j = texture.height - 1; j >= 0; j--) { for (var i = 0; i < texture.width; i++) { var col = Color.black; for (var s = 0; s < ns; s++) { var u = (i + Random.Range(0f, 1f - float.Epsilon)) / texture.width; var v = (j + Random.Range(0f, 1f - float.Epsilon)) / texture.height; var r = cam.get_ray(u, v); col += color(r, world, 0); } col /= ns; col = new Color(Mathf.Sqrt(col.r), Mathf.Sqrt(col.g), Mathf.Sqrt(col.b)); texture.SetPixel(i, j, col); } } return(texture); }
// Use this for initialization void Start() { m_state = State.Wait; // m_prevPoses = new Vector3[m_prevMax]; m_afterImages = new GameObject[m_prevMax]; for (int i = 0; i < m_prevMax; ++i) { m_afterImages[i] = Instantiate(m_orgAfterImage); m_afterImages[i].transform.parent = transform; } // m_collisionRange = Instantiate(m_orgCollisionRange); //m_collisionRange.transform.parent = transform; // m_camera = GameObject.Find("Main Camera").GetComponent <camera>(); // m_hps = new GameObject[m_maxHP]; for (int i = 0; i < m_maxHP; ++i) { m_hps[i] = Instantiate(m_orgHP); m_hps[i].transform.parent = GameObject.Find("Canvas").transform; m_hps[i].transform.position = new Vector3(i * 30 + 670, 30, 0); } }
void nextXML() { if (xmlIndex < cameraCount) { camera c = container.chunk.cameras[xmlIndex]; Debug.Log("Processing Camera " + c.id); // // skip unaligned cameras // if (c.transform != null) { // Matrix4x4 m = transformToMatrix(c.transform); // position = matrixToPosition(m); // rotation = matrixToRotation(m); // rotation = Quaternion.Euler(Vector3.up * 180) * rotation; // } // skip unaligned cameras if (c.transform != null) { Matrix4x4 m = transformToMatrix(c.transform); tourposition = matrixToPosition(m); tourposition = new Vector3(-tourposition.x, -tourposition.y, tourposition.z); //rotation = matrixToRotation (m); //rotation = Quaternion.Euler (Vector3.forward * 180) * rotation; tourrotation = ExtractRotationFromMatrix(m); } // //add time since program start and position and rotation of the recorded object to the string, and position of target // minus to rotate string objPos = time + "," + tourposition.x + "," + tourposition.y + "," + tourposition.z + "," + tourrotation.x + "," + tourrotation.y + "," + tourrotation.z + "," + tourrotation.w + ",0,0,0"; //keep adding a new line with information for each save saveString = saveString + objPos + "\r\n"; // increment time time += delta; // if playing motion //gizmo.transform.localPosition = cameraProxy.transform.localPosition = tourposition; cameraProxy.transform.localRotation = tourrotation; xmlIndex++; } else { // write everything to file string f = UniqueFilename(outputTourFile); System.IO.StreamWriter writer = new System.IO.StreamWriter(f); // Does this work? writer.Write(saveString); writer.Close(); moreXML = false; Debug.Log("Done!"); } }
void Start() { gameObject.SetActive(true); verif = false; changement = GetComponent <Collider2D>(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); // mets dans la variable cam le component Camera camera1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <camera>(); // mets dans la variable camera1 le script de la camera }
public override void _Ready() { camera = (camera)GetNode("../camera"); player = (player)GetNode("../player"); anim = (AnimationPlayer)GetNode("anim"); area = (Area2D)GetNode("area"); anim.Play("open"); }
public ActionResult DeleteConfirmed(int id) { camera camera = db.cameras.Find(id); db.cameras.Remove(camera); db.SaveChanges(); return(RedirectToAction("Index")); }
public Enemy(Game Game, Vector2 pos, Player p, int id, camera c) : base(Game) { camera = c; player = p; index = id; texturename = dest; position = pos; }
void Start() { slider = GetComponents <UnityEngine.UI.Slider>()[0]; camScript = cam.GetComponent <camera>(); slider.value = camScript.sensibiliteManetteY; textVolume.text = camScript.sensibiliteManetteY.ToString("0.0"); slider.onValueChanged.AddListener(delegate { UpdateInputY(); }); }
// Start is called before the first frame update public void initialize() { if (gridMaster == null) { gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); } //unitHQ_code = (unit_HQ)GameObject.Find("unitHQ").GetComponent(typeof(unit_HQ)); if (menuUnit == null) { menuUnit = (battleMenu)GameObject.Find("menuUnit").GetComponent(typeof(battleMenu)); } if (menuStage == null) { menuStage = (stageMenu)GameObject.Find("menuStage").GetComponent(typeof(stageMenu)); } if (menuCreator == null) { menuCreator = (creatorMenu)GameObject.Find("menuCreator").GetComponent(typeof(creatorMenu)); } if (menuBuyGas == null) { menuBuyGas = (buygasMenu)GameObject.Find("menuBuyGas").GetComponent(typeof(buygasMenu)); } /*if (p1_controls == null) { * //p1_controls = (controls)GameObject.Find("controls").GetComponent(typeof(controls)); * p1_controls = this.gameObject.GetComponent<controls>(); * }*/ menuUnit.initialize(); menuStage.initialize(); menuCreator.initialize(); menuBuyGas.initialize(); menuScanResult.initialize(); menuUnit.gameObject.SetActive(false); menuStage.gameObject.SetActive(false); menuCreator.gameObject.SetActive(false); menuBuyGas.gameObject.SetActive(false); menuScanResult.gameObject.SetActive(false); if (unitHQ_code != null) { unitHQ_code.initialize(); cursorNode = unitHQ_code.thisNode; } else { cursorNode = gridMaster.nodeFromWorldPoint(transform.position); } transform.position = new Vector3(cursorNode.gridPoint.x, cursorNode.gridPoint.y, 0); GameObject camera = GameObject.Find("MainCamera"); camScript = (camera)camera.GetComponent(typeof(camera)); //camScript.alignCamera(cursorNode, false); }
void Start() { sprite = GetComponent <SpriteRenderer>(); // definir qual o sprite que será modificado, nesse caso é o do proprio personagem //sprite = GameObject.Find("Snake").GetComponent<SpriteRenderer>(); esse seria o caso de usar o sprite de outro personagem rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); cameraScript = GameObject.Find("Main Camera").GetComponent <camera>(); }
// Start is called before the first frame update void Start() { script = GetComponent <camera>(); statusCounter = GameObject.Find("Canvas").GetComponent <StatusCounter>(); limitList = new List <Vector4>() { stage0Limit, stage1Limit, stage2Limit, stage3Limit, stage4Limit, stage5Limit, stage6Limit, stage7Limit, stage8Limit }; }
void Start() { cont = GetComponent <CharacterController>(); anim = GetComponent <Animator>(); life = true; cam = cameraa.GetComponent <camera>(); on1 = cam.on; anim.SetBool("on", on1); }
public override void onAwake() { princesseVie = GetComponent <PrincesseVie>(); princesseArme = GetComponent <PrincesseArme>(); princesseDeplacement = GetComponent <PrincesseDeplacement>(); princessePouvoirGlace = GetComponentInChildren <PrincessePouvoirGlace> (true); princesseObjetProgression = GetComponent <PrincesseObjetProgression>(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <camera>(); }
void Start() { agent = GetComponent <NavMeshAgent>(); rbody1 = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); life1 = true; cam1 = cameraa1.GetComponent <camera>(); on1 = cam1.on; anim.SetBool("on1", on1); }
public cardCamera(camera Camera, camin caminn, utilizator Utilizator, student student) { InitializeComponent(); this.camera = Camera; this.Camin = caminn; this.DataContext = this; this.Utilizator = Utilizator; this.Student = student; this.DataContext = this; }
public ActionResult Edit([Bind(Include = "cameraID,companyID,Model,Megapixels,cameraPrice,image")] camera camera) { if (ModelState.IsValid) { db.Entry(camera).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.companyID = new SelectList(db.companies, "companyID", "Name", camera.companyID); return(View(camera)); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here displaywidth = graphics.GraphicsDevice.Viewport.Width; displayheight = graphics.GraphicsDevice.Viewport.Height; graphics.ToggleFullScreen(); gamecamera = new camera(new Vector3(0, 0, 0), new Vector3(0, 0, 0), displaywidth, displayheight, 45, Vector3.Up, 1000, 20000); base.Initialize(); }
// Use this for initialization void Start() { rb = gameObject.GetComponent <Rigidbody2D> (); anim = gameObject.GetComponent <Animator> (); audio = gameObject.GetComponent <AudioSource> (); shoottime = shootinterval; camObj = GameObject.Find("Main Camera"); melee = GameObject.Find("melee"); meleeC = melee.GetComponent <BoxCollider2D> (); Camera = camObj.GetComponent <camera> (); }
// Use this for initialization void Start() { singleton = GameObject.FindGameObjectWithTag ("DontDestroy"); sS = singleton.GetComponent<GlobalSingleton> (); if(sS.inMenu){ player.SetActive(true); managers.SetActive(true); return; } cam = Camera.main.GetComponent<camera>(); StartCoroutine(WaitToBegin()); // Debug.Log("start"); }
camera camFromVP(Rhino.Display.RhinoViewport vp) { camera c = new camera(); c.location = vp.CameraLocation; c.target = vp.CameraTarget; c.up = vp.CameraUp; c.lens = vp.Camera35mmLensLength; c.parallel = vp.IsParallelProjection; c.size = vp.Size; c.displayMode = vp.DisplayMode; return(c); }
// Use this for initialization void Start() { currentLevel = Application.loadedLevel; characters = new playerScript_ex01[4]; GameObject[] go = GameObject.FindGameObjectsWithTag("hero"); for (int i = 0; i < go.Length; i++) { characters[i] = go[i].GetComponent <playerScript_ex01>(); } cam = GameObject.Find("Main Camera").GetComponent <camera>(); }
//public camin Camin; // public camera Camera; // public utilizator Utilizator; public FormularStudent(utilizator Utilizator, camin Camin, camera Camera, student student) { InitializeComponent(); this.camera = Camera; this.camin = Camin; this.utilizator = Utilizator; this.Student = student; this.DataContext = this; this.numeU.Content = this.utilizator.firstname; this.email.Content = this.utilizator.email; this.medie.Content = student.medie; this.facultate.Content = student.facultate; }
// Use this for initialization void Start() { rb = GetComponent<Rigidbody>(); CameraScript = GameObject.Find("GameManager").GetComponent<camera>(); worldBuilderScript = GameObject.Find("GameManager").GetComponent<worldBuilder>(); }
// Use this for initialization void Start() { cam = Camera.main.GetComponent<camera> (); }