public void onLand() { playerAnimator.SetBool("jump", false); camShake.shakeTiny(); FindObjectOfType <AudioManager>().play("Land"); }
public void onLand() { jump = false; verticalMove = 0; jumpSoundPlaying = false; playerAnimator.SetBool("jump", jump); //screen shake camShake.shakeTiny(); //sound FindObjectOfType <AudioManager>().play("Land"); }