public void play(int loop, bool backwards = false, callback0 onComplete = null, int eventIdx = -1, callback1 <int> onEvent = null) { play(new Vector2(0, _spriteList.Length - 1), loop, backwards, onComplete, eventIdx, onEvent); }
public void play(Vector2 range, int loop, bool backwards = false, callback0 onComplete = null, int eventIdx = -1, callback1 <int> onEvent = null) { _curRange = range; _targetLoop = loop; _onComplete = onComplete; _eventIdx = eventIdx; _onEvent = onEvent; if (_spr == null) { _spr = gameObject.GetComponent <Image>(); } if (backwards) { _curUpdateCount = playBackwardsUpdate; } else { _curUpdateCount = playForwardUpdate; } if (loop == -1) { loop = int.MaxValue; } _targetLoop = loop; _loopCount = 0; _startFrameCount = Time.frameCount; curFrameIdx = (int)_curRange.x; if (!_isPlaying) { TimerManager.instance.addEventListeners(this); } else { _isPlaying = true; } }