public void GetUnits_Returns_Units()
        {
            cUnitPressureStress unitPressureStress = new cUnitPressureStress();
            cUnits units = unitPressureStress.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("lb/in^2"));
        }
        public void GetUnits_Returns_Units()
        {
            cUnitWork unitWork = new cUnitWork();
            cUnits    units    = unitWork.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("N*m"));
        }
        public void GetUnits_Returns_Units()
        {
            cUnitForceLineDistribution unitForceLineDistribution = new cUnitForceLineDistribution();
            cUnits units = unitForceLineDistribution.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("lb/ft"));
        }
Example #4
0
        public void GetUnits_Returns_Units()
        {
            cUnitSpeed unitSpeed = new cUnitSpeed();
            cUnits     units     = unitSpeed.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("ft/sec"));
        }
Example #5
0
        public void GetUnits_Returns_Units()
        {
            cUnitPower unitPower = new cUnitPower();
            cUnits     units     = unitPower.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("(N*m)/sec"));
        }
        public void GetUnits_Returns_Units()
        {
            cUnitSpeedAngular unitSpeedAngular = new cUnitSpeedAngular();
            cUnits            units            = unitSpeedAngular.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("cyc/sec"));
        }
        public void GetUnits_Of_None_Returns_NA()
        {
            cUnitWork unitWork =
                new cUnitWork {
                Unit = cUnitWork.eUnit.None
            };
            cUnits units = unitWork.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("NA*NA"));
        }
        public void GetUnits_Of_None_Returns_NA()
        {
            cUnitForceLineDistribution unitForceLineDistribution =
                new cUnitForceLineDistribution {
                Unit = cUnitForceLineDistribution.eUnit.None
            };
            cUnits units = unitForceLineDistribution.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("NA/NA"));
        }
Example #9
0
        public void GetUnits_Of_None_Returns_NA()
        {
            cUnitSpeed unitSpeed =
                new cUnitSpeed {
                Unit = cUnitSpeed.eUnit.None
            };
            cUnits units = unitSpeed.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("NA/NA"));
        }
        public void GetUnits_Of_None_Returns_NA()
        {
            cUnitPressureStress unitPressureStress =
                new cUnitPressureStress {
                Unit = cUnitPressureStress.eUnit.None
            };
            cUnits units = unitPressureStress.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("NA/NA^2"));
        }
Example #11
0
        public void GetUnits_Of_None_Returns_NA()
        {
            cUnitPower unitPower =
                new cUnitPower {
                Unit = cUnitPower.eUnit.None
            };
            cUnits units = unitPower.GetUnits();

            Assert.That(units.GetUnitsLabel(), Is.EqualTo("(NA*NA)/NA"));
        }
        public string GetUnits_By_String_Name_Returns_Units_Of_Name(string shorthandUnitName)
        {
            cUnits units = cUnitWork.GetUnits(shorthandUnitName);

            return(units.GetUnitsLabel());
        }
        public string GetUnits_By_Enum_Name_Returns_Units_Of_Name(double shorthandUnitName)
        {
            cUnits units = cUnitWork.GetUnits((cUnitWork.eUnit)shorthandUnitName);

            return(units.GetUnitsLabel());
        }
        public string GetUnits_By_String_Name_Returns_Units_Of_Name(string shorthandUnitName)
        {
            cUnits units = cUnitForceLineDistribution.GetUnits(shorthandUnitName);

            return(units.GetUnitsLabel());
        }
        public string GetUnits_By_Enum_Name_Returns_Units_Of_Name(double shorthandUnitName)
        {
            cUnits units = cUnitForceLineDistribution.GetUnits((cUnitForceLineDistribution.eUnit)shorthandUnitName);

            return(units.GetUnitsLabel());
        }