//Algorithm specific per-frame calculations void perFrame() { fptr++; clearForces(); for (int i = 0; i < _lattice.Length; i++) { cMass ptr = _lattice[i]; ptr.calcCons_h(); //calculate addition of all the forces ptr.doMovement_h(); //move according to time and calculated force, includes collision detection } // copyForces(); for (int i = 0; i < _lattice.Length; i++) { cMass ptr = _lattice[i]; ptr.calcCons(); //calculate addition of all the forces ptr.doMovement(); //move according to time and calculated force, includes collision detection } }
//Algorithm specific per-frame calculations void perFrame() { fptr++; clearForces(); //First calculate midpoint for (int i = 0; i < _lattice.Length; i++) { cMass ptr = _lattice[i]; ptr.calcCons_h(); //calculate addition of all the forces ptr.doMovement_h(); //move according to time and calculated force, includes collision detection } //Then calculate over the midpoint to achieve final point for (int i = 0; i < _lattice.Length; i++) { cMass ptr = _lattice[i]; ptr.calcCons(); //calculate addition of all the forces ptr.doMovement(); //move according to time and calculated force, includes collision detection } }