ButtonState state = ButtonState.Released; if (button1.State == ButtonState.Pressed) { state = ButtonState.Pressed; }
if (button2.State == ButtonState.Pressed) { button2.State = ButtonState.Released; } else { button2.State = ButtonState.Pressed; }This code toggles the state of `button2` between pressed and released depending on its current state. The ButtonState enumeration is part of the Microsoft.Xna.Framework.Input namespace, which is typically used in game development using the XNA Framework.