// Update is called once per frame void Update() { if (player) { Turn(Input.GetAxis("P1Horizontal")); Thrust(Input.GetAxis("P1Vertical")); if (Input.GetAxis("P1" + platform.fireAxis) > 0f) { bm.Fire(spawn); } } else { Turn(Input.GetAxis("P2Horizontal")); Thrust(Input.GetAxis("P2Vertical")); if (Input.GetAxis("P2" + platform.fireAxis) > 0f) { bm.Fire(spawn); } } }