void Start()
 {
     cam           = Camera.main;
     currentObject = objects[0];
     ChangeCurrentBuilding(0);
     IsBuilding = false;
 }
Example #2
0
    private void Start()
    {
        currentObject = objects[0];
        ChangeCurrentBuilding(0);



        //Cursor.visible = false;
        //Cursor.lockState = CursorLockMode.Locked;
    }
    public void ChangeCurrentBuilding(int cur)
    {
        curObj = objects[cur];
        if (curPrev != null)
        {
            Destroy(curPrev.gameObject);
        }
        GameObject _curprev = Instantiate(curObj.preview, curPos, Quaternion.Euler(curRot)) as GameObject;

        curPrev = _curprev.transform;
    }
Example #4
0
    public void ChangeCurrentBuilding(int cur)
    {
        currentObjects = objects[cur];
        if (currentPreview != null)
        {
            Destroy(currentPreview.gameObject);
        }
        Transform curprev = ((GameObject)Instantiate(currentObjects.preview)).transform;

        currentPreview = curprev.transform;
    }
Example #5
0
    public void ChangeCurrentBuilding(int cur)
    {
        currentObject = objects[cur];
        if (currentPreview != null)
        {
            Destroy(currentPreview.gameObject);
        }
        Debug.Log("Entrou ChangeCurrentBuilding");
        GameObject curprev = Instantiate(currentObject.preview, currentPos, Quaternion.Euler(currentRotation)) as GameObject;

        currentPreview = curprev.transform;
    }
Example #6
0
 // Use this for initialization
 void Start()
 {
     currentObject = objects [0];
     ChangeCurrentBuilding();
     grid = NodeGrid.instance;
 }