public override void OnSuccess(Sprite sprite, Sprite target) { if (sprite is Aisling) { var client = (sprite as Aisling).Client; var buff = new buff_mordion(); client.TrainSpell(Spell); if (!sprite.HasBuff("dion") && !sprite.HasBuff("mor dion")) { buff.OnApplied(sprite, buff); var action = new ServerFormat1A { Serial = sprite.Serial, Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 : client.Aisling.Path == Class.Wizard ? 0x88 : 0x06), Speed = 30 }; client.SendAnimation(244, client.Aisling, client.Aisling); client.Aisling.Show(Scope.NearbyAislings, action); client.SendMessage(0x02, "you cast " + Spell.Template.Name + "."); client.SendStats(StatusFlags.All); } else { client.SendMessage(0x02, "Your skin is already like stone."); } } }
public override void OnUse(Sprite sprite, Sprite target) { if (sprite is Aisling) { var client = (sprite as Aisling).Client; if (client.Aisling.CurrentMp >= Spell.Template.ManaCost) { client.Aisling.CurrentMp -= Spell.Template.ManaCost; if (client.Aisling.CurrentMp < 0) { client.Aisling.CurrentMp = 0; } if (rand.Next(1, 101) >= 25) { OnSuccess(sprite, target); } else { OnFailed(sprite, target); } } else { if (sprite is Aisling) { (sprite as Aisling).Client.SendMessage(0x02, ServerContext.Config.NoManaMessage); } return; } client.SendStats(StatusFlags.StructB); } else { var buff = new buff_mordion(); if (!sprite.HasBuff("dion") && !sprite.HasBuff("mor dion")) { buff.OnApplied(sprite, buff); target.SendAnimation(244, sprite, sprite); } } }