Inheritance: MonoBehaviour
Example #1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        Character1 character1 = Player.GetComponent <Character1>();
        breakable  broke      = collision.gameObject.GetComponent <breakable>();

        if (collision.transform.tag != "breakable")
        {
            character1.DownDash();

            gameObject.SetActive(false);
        }
        if (broke != null)
        {
            broke.Break();
        }
    }
    void OnCollisionEnter2D(Collision2D collision)
    {
        Character1 character1 = Player.GetComponent <Character1>();
        breakable  broke      = collision.gameObject.GetComponent <breakable>();

        if (collision.transform.tag != "breakable" && collision.transform.tag != "slippery")
        {
            character1.SideDash();
            character1.sideStuck = true;
            gameObject.SetActive(false);
            Player.transform.SetParent(collision.transform);
        }
        if (collision.transform.tag == "breakable")
        {
            character1.currentDashTime = character1.dashTime;
            broke.Break();
        }
        if (broke != null)
        {
            broke.Break();
        }
    }