Example #1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     playerPos = GameObject.FindGameObjectWithTag("Player2").GetComponent <Transform>();
     timer     = Random.Range(minTime, maxTime);
     boss      = GameObject.FindGameObjectWithTag("boss1").GetComponent <boss1>();
 }
Example #2
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     boss        = animator.GetComponent <boss1>();
     boss.isDead = true;
 }