public void Recv_InDun_Exit(body_SC_EXIT_INSTANCE_RESULT data)
	{
		_RequestDimpleLog_Indun( 160409);

		// map load( InDun -> field)
		if( data.eResult == eRESULTCODE.eRESULT_SUCC)
		{
			StartCoroutine( InDunExitLoadCheck(data) );
		}
		else
		{
			_Error( data.eResult);
			Debug.Log( "Recv_InDun_Exit() - result code: " + data.eResult + ", MapIndex: " + data.nMapIndex);
		}
	}
	IEnumerator InDunExitLoadCheck( body_SC_EXIT_INSTANCE_RESULT data )
	{
		GameObject go = GameObject.Find( "SceneLoader");
		AsSceneLoader sceneLoader = go.GetComponent<AsSceneLoader>() as AsSceneLoader;

		while( sceneLoader.ActiveCoroutineMapCheck == true )
		{
			yield return null;
		}

		AsUserInfo.Instance.SetCurrentUserCharacterPosition( data.vPosition);

		sceneLoader.Load( data.nMapIndex, AsSceneLoader.eLoadType.INSTANCE_DUNGEON_EXIT);
	}
Example #3
0
	void Receive_Return_World_Result( byte[] _packet)
	{
		body_SC_RETURN_WORLD_RESULT result = new body_SC_RETURN_WORLD_RESULT();
		result.PacketBytesToClass( _packet);
		
		body_SC_EXIT_INSTANCE_RESULT data = new body_SC_EXIT_INSTANCE_RESULT();
		
		data.eResult = result.eResult;
		data.nMapIndex = result.nIndunTableIndex;
		data.vPosition = result.vPosition;

		// map load( InDun -> field)
		PlayerBuffMgr.Instance.Clear();
		AsUserInfo.Instance.ClearBuff();
		AsPartyManager.Instance.PartyDiceRemoveAll();
		AsPartyManager.Instance.PartyUserRemoveAll();
		if( ( AsHudDlgMgr.Instance != null) && ( AsHudDlgMgr.Instance.partyAndQuestToggleMgr != null))
			AsHudDlgMgr.Instance.partyAndQuestToggleMgr.NothingQuestProcess();
		AsInstanceDungeonManager.Instance.Switch_GameUserSessionIndex();
		AsInstanceDungeonManager.Instance.Recv_InDun_Exit( data);
	}