public void SetRandomFriendList( body1_SC_FRIEND_RANDOM list) { m_MaxPage = list.nMaxPage; m_PageText.Text = string.Format( "{0}/{1}", m_CurPage + 1, m_MaxPage); m_list.ClearList( true); if( list.body != null) { foreach( body2_SC_FRIEND_RANDOM data in list.body) InsertFriendData( data); } m_list.ScrollListTo( 0.0f); noFriend.gameObject.SetActiveRecursively( 0 == m_list.Count); }
public void SetFriendRandomList( body1_SC_FRIEND_RANDOM list) { if( null != m_FindFriendDlg) m_FindFriendDlg.SetFriendRandomList( list); }
void FriendRandom( byte[] _packet) { body1_SC_FRIEND_RANDOM friendRandomList = new body1_SC_FRIEND_RANDOM(); friendRandomList.PacketBytesToClass( _packet); #if _SOCIAL_LOG_ Debug.Log( "FriendRandom : " + friendRandomList.nCnt); #endif AsSocialManager.Instance.SocialUI.FindFriendDlg.SetFriendRandomList( friendRandomList); }
public void SetFriendRandomList( body1_SC_FRIEND_RANDOM list) { if( m_TabState == eFindFriendTab.RandomFriend) { AsRandomTab randomPanel = m_Panels[ (int)eFindFriendTab.RandomFriend].gameObject.GetComponent<AsRandomTab>(); randomPanel.SetRandomFriendList( list); } }
public new void PacketBytesToClass( byte[] data) { FieldInfo headerinfo = null; Type infotype = this.GetType(); int index = ParsePacketHeader( data); // eType byte[] type = new byte[ sizeof( Int32)]; Buffer.BlockCopy( data, index, type, 0, sizeof( Int32)); headerinfo = infotype.GetField( "eType", BINDING_FLAGS_PIG); headerinfo.SetValue( this, BitConverter.ToInt32( type, 0)); index += sizeof( Int32); switch( ( eSOCIAL_UI_TYPE)eType) { case eSOCIAL_UI_TYPE.eSOCIAL_UI_HISTORY: { socialHistory = new body1_SC_SOCIAL_HISTORY(); socialHistory.PacketBytesToClass( data, index); } break; case eSOCIAL_UI_TYPE.eSOCIAL_UI_FRIEND: { friendList = new body1_SC_FRIEND_LIST(); friendList.PacketBytesToClass( data, index); } break; case eSOCIAL_UI_TYPE.eSOCIAL_UI_FRIEND_RANDOM: { randomList = new body1_SC_FRIEND_RANDOM(); randomList.PacketBytesToClass( data, index); } break; case eSOCIAL_UI_TYPE.eSOCIAL_UI_BLOCK: { blockOutList = new body1_SC_BLOCKOUT_LIST(); blockOutList.PacketBytesToClass( data, index); } break; case eSOCIAL_UI_TYPE.eSOCIAL_UI_FRIEND_APPLY: { friendApplyList = new body1_SC_FRIEND_LIST(); friendApplyList.PacketBytesToClass( data, index); } break; case eSOCIAL_UI_TYPE.eSOCIAL_UI_RECOMMEND: { recommendList = new body_SC_SOCIAL_RECOMMEND(); recommendList.PacketBytesToClass( data, index); } break; } }