Example #1
0
 // Use this for initialization
 void Start()
 {
     board      = GameObject.Find("board").GetComponent <boardTiles>();
     towers     = GameObject.Find("Game Data").GetComponent <towerData>();
     towerPos   = towerUI.transform.position;
     upgradePos = upgradeUI.transform.position;
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     //set the sprite to a layer to 99 so it as above the boared but under the UI
     this.gameObject.GetComponent <SpriteRenderer>().sortingOrder = 99;
     //set the board object and the state machine
     board    = GameObject.Find("board").GetComponent <boardTiles>();
     animator = GetComponent <Animator>();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     Node       = this.GetComponent <pathNodes>();
     towerData  = GameObject.Find("Game Data").GetComponent <towerData>();
     towerUI    = GameObject.Find("Game Data").GetComponent <UIData>();
     start      = GameObject.Find("board/start").GetComponent <startNode>();
     board      = GameObject.Find("board").GetComponent <boardTiles>();
     playerData = GameObject.Find("Game Data").GetComponent <PlayerData>();
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     //set the sprite order in layer to -ve the y co-ordinate
     this.gameObject.GetComponent <SpriteRenderer>().sortingOrder = -(int)this.gameObject.transform.position.y;
     //set the board object in the variables
     board = GameObject.Find("board").GetComponent <boardTiles>();
     //set all the checked directions to true(they arent needed as this is the finish but it is good to keep them true)
     Up    = true;
     Down  = true;
     Left  = true;
     Right = true;
 }
Example #5
0
 // Use this for initialization
 void Start()
 {
     //set the sprite order in layer to -ve the y co-ordinate
     this.gameObject.GetComponent <SpriteRenderer>().sortingOrder = -(int)this.gameObject.transform.position.y;
     //set the varibles to the correct objects
     end    = GameObject.Find("board/finish").GetComponent <endNode>();
     board  = GameObject.Find("board").GetComponent <boardTiles>();
     towers = GameObject.Find("Game Data").GetComponent <towerData>();
     hero   = GameObject.Find("hero").GetComponent <heroMovement>();
     //set the checked directions to unchecked (true)
     Up    = true;
     Down  = true;
     Left  = true;
     Right = true;
     //start the inital pathfind
     startPath();
 }