private void Battle(battle_midnight_sp_midnight data) { ResetEnemy(data.api_ship_ke); UpdateEnemyMaxHP(data.api_maxhps); UpdateEnemyNowHP(data.api_nowhps); CalcEnemyDamages(data.api_hougeki.GetEnemyDamages()); }
public void Update(battle_midnight_sp_midnight data) { this.Update(() => { this.UpdateInfo(data); this.Shelling(data.api_hougeki); }, "通常 - 開幕夜戦"); }
public void Update(battle_midnight_sp_midnight data) { this.Update(() => { this.UpdateInfo(data); this.Support(data.api_n_support_info, data.api_n_support_flag); this.Shelling(data.api_hougeki); }, "通常 - 開幕夜戦"); }
public void Update(battle_midnight_sp_midnight data) { this.provider.UpdateEnemyData( data.api_ship_ke, data.api_formation, data.api_eSlot, data.api_eKyouka, data.api_eParam, data.api_ship_lv, data.api_maxhps); this.provider.UpdateBattleTypes(data); }
public void Update(battle_midnight_sp_midnight data) { this.Name = "通常 - 開幕夜戦"; this.UpdateShipData(data.api_deck_id.ToString(), data.api_ship_ke, false); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages()); }
public void Update(battle_midnight_sp_midnight data) { this.Name = "通常 - 開幕夜戦"; this.UpdateFleets(data.api_deck_id, data, data.api_formation); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages()); this.FriendAirSupremacy = AirSupremacy.航空戦なし; }
public void Update(battle_midnight_sp_midnight data) { this.Name = "通常 - 開幕夜戦"; this.UpdateFleets(data.api_deck_id, data.api_ship_ke, data.api_formation, data.api_eSlot, data.api_eKyouka, data.api_eParam, data.api_ship_lv); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.PreUpdateBattleRank(); this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages()); this.UpdateBattleRank(); this.FriendAirSupremacy = AirSupremacy.航空戦なし; this.provider.UpdateBattleTypes(data); }