public void Update(battle_midnight_battle data, bool isCombined = false) { this.Update(new CommonBattleData { api_hougeki = data.api_hougeki }, isCombined); }
public void Update(battle_midnight_battle data) { this.Update(() => { this.UpdateFleetsHPs(data); this.Shelling(data.api_hougeki); }, "通常 - 夜戦"); }
public void Update(battle_midnight_battle data) { this.Name = "通常 - 夜戦"; this.UpdateFleets(data.api_deck_id, data); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages()); }
public void Update(battle_midnight_battle data) { this.Update(() => { if (data.api_friendly_info != null) { this.UpdateFriendSupportFleet(data.api_friendly_info); } this.UpdateFleetsHPs(data); this.Shelling(data.api_friendly_battle?.api_hougeki, true); this.Shelling(data.api_hougeki); }, "通常 - 夜戦"); }
private void Battle(battle_midnight_battle data) { UpdateEnemyNowHP(data.api_nowhps); CalcEnemyDamages(data.api_hougeki.GetEnemyDamages()); }