public TestView(battleController controller)
        {
            InitializeComponent();

            this.controller = controller;

            turn_progress      = new turnBackgroundWorker(new BackgroundWorker(), new turnTimingBar(turn_timing_bar));
            this.console       = new consoleWindow(console_window);
            this.timeline      = new timelineWindow(timeline_window);
            this.combatants    = new combatantsWindow(combatant_window);
            this.attack_button = new AttackButton(AttackButton);
        }
Example #2
0
    // Use this for initialization
    void Start()
    {
        pokemonPlayer    = FindObjectOfType(typeof(pokemonPlayer)) as pokemonPlayer;
        battleController = FindObjectOfType(typeof(battleController)) as battleController;
        barraHP          = GameObject.Find("HP_Inimigo").transform;

        pv = pvMax;

        percentualVida     = pv / pvMax;
        vector3            = barraHP.localScale;
        vector3.x          = percentualVida;
        barraHP.localScale = vector3;
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        actionTimer = 0f;
        int numSkills = charaStatus.availSkills.Count;

        availSkills  = new skillData[numSkills];
        skillUseRate = new float[numSkills];
        skillTimers  = new float[numSkills];

        availSkills  = charaStatus.availSkills.ToArray();
        skillUseRate = charaStatus.skillUseRate.ToArray();
        skillTimers  = charaStatus.skillTimers.ToArray();

        battleController = GameObject.Find("gameController").GetComponent <battleController>();
    }
        static void Main()
        {
            TestAll turnTester = new TestAll();

            turnTester.run_tests();

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            BattleArena      battle     = new BattleArena();
            battleController controller = new battleController(battle); //, view);
            TestView         view       = new TestView(controller);     //, battle);

            Application.Run(view);
        }
Example #5
0
    // Use this for initialization
    void Start()
    {
        pokemonInimigo   = FindObjectOfType(typeof(pokemonInimigo)) as pokemonInimigo;
        battleController = FindObjectOfType(typeof(battleController)) as battleController;

        pv      = pvMax;
        barraHP = GameObject.Find("HP_Player").transform;
        barraXP = GameObject.Find("XP_Player").transform;

        percentual         = pv / pvMax;
        vector3            = barraHP.localScale;
        vector3.x          = percentual;
        barraHP.localScale = vector3;

        percentual         = xp / 100;
        vector3            = barraXP.localScale;
        vector3.x          = percentual;
        barraXP.localScale = vector3;
    }
Example #6
0
    // Use this for initialization
    void Start()
    {
//		data = GameObject.FindGameObjectWithTag("data").GetComponent<dataContainer>();
        masterList        = GetComponentInChildren <masterListController>();
        timeController    = GameObject.Find("TimeController").GetComponent <timeController>();
        weatherController = GetComponent <weatherController>();
        cameraController  = GameObject.Find("Camera").GetComponent <cameraController>();
        mapController     = GetComponent <mapController>();
        battleController  = GetComponent <battleController>();
        currentParty      = new GameObject[maxPartySize];
        loadCharas();
//		playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<playerController>();
//		inventoryController = GetComponent<inventoryController>();
//		loadInventory();
//
//		objectController = GameObject.Find("objectController").GetComponent<objectController>();
//		itemController = GameObject.Find("itemController").GetComponent<itemController>();
//		enemyController = GameObject.Find("enemyController").GetComponent<enemyController>();

        menu.SetActive(false);
        playerController.isControllable = true;
        cameraController.isControllable = true;
    }